Purpose of the Ayreton Militia:
- To promote melee fighting skills, including:
- Command and Control
- An appreciation of medieval tactics and strategy
- Physical combat skills
- To Promote Ayreton fellowship by:
- Meeting with other area fighters
- Exchanging ideas and materials
- Encourage a sense of belonging for barony members
- The creation of a vital and useful military unit that will:
- Allow everyone to have fun
- Demonstrate the skills of our area fighters
- Promote increased visibility for Ayreton’s fighters and the Barony at large
- Assumptions and Codes
- We want to make it fun and beneficial for everyone to play, but no one is required to
- We will NOT adopt a particular style of unit, such as shield wall, flanking unit, etc
- We will allow individual fighters to play with their own weapons of choice, blending them into the
larger unit and scheme
- We do strongly encourage the use of large shields, pole arms, and spears
- Command lessons should people skills and an ability to enjoy as well as lead
- Safety outweighs all other concerns
- Anyone being rude or disruptive should be dealt with quietly, to the side, by the unit leaders
- Our honor is our own, none may carry it but ourselves.
- Fighting Doctrine
- We will promote a generalized unit capable of filling multiple roles on and off the battlefield.
- If possible, we would love to have combat archers and siege crew as part of the unit
- The basic element of our unit will be the lance
- A lance is a group of 3-5 fighters
- Lances should be flexible enough to allow for interchangeable roles and personnel
- Lances should be able to form and maneuver quickly on the field
- All encouraged to learn the standard command and control structure used by the Middle Kingdom
Army, These include but are not limited to:
- Advance
- Charge
- Fall Back
- Fast Advance
- Form Up