|Tournament and Class Descriptions
(1 point per class attended and tournament fought-
1 bonus point for each tournament victory)
10:00 to 11:00
Circle Tournament: (Main Floor)
You have magically come across an opponent in a small clearing in
the jungle, and you must fight! Step out of the circle (any part
of your body touches the floor outside the rope) and you die, as
hungry lions patrol the borders.
What to Expect in Melee: by Warder Kata Aragunnrsdottir:
No gear required. Class will cover the basics of what every fencer
and Marshall should know before their first melee.
Advanced Rapier Strategies & Tactics for Single Combat
by Baron Maximilian der Zauberer: (Classroom B)
Learn how to assess an opponent from a distance and how to adapt while
in combat. No Class Limit. Unarmored. Bring your rapier and favorite
secondary weapon. Youth Friendly.
11:00 to 12:00
Teams Valhalla: (Main Floor)
Everyone is fighting at once, but in teams! Start in a circle, standing
next to your teammate(s), and at lay-on you are not allowed to engage
the person on either side of you until blades have been crossed by
at least one other combatant. No death from behind.
Overcoming Injury and Illness by Lord Alendrei Veronese da
Venezia (Classroom A)
We all encounter injuries throughout our lives, and many endure long
standing illnesses. Join in on a discussion of ways to work around
Beginning Dagger by Warder Kata Aragunnrsdottir (Classroom
Covers the basics of fighting with a single dagger, sword and dagger
and double dagger. Gear not required.
(I will need a stabbing buddy or a volunteer from the audience) Gear
1:00 to 2:00
Plank Tournament: (Main Floor)
Come fight in a classic constraint scenario. You and your opponent
step onto the plank to engage in glorious combat. Fighters are required
to remain on the plank to continue fighting for falling off would
ensure certain doom. Do not think that the sides are your greatest
concern however, if your opponent pushes you too close to the line,
they may take you out for their turn on the plank.
The Sinister Advantage by Lord Phillip Reimer von Wolfenbuttel
Why we hate to fight lefties. In this class we'll Examine some of
the challenges and opportunities you face when fencing opposite-handed
opponents. Whether you're a lefty looking to hone your art or a righty
in search of an edge against your sinister adversaries, this is the
class for you!
How to Give and Take Commands by Lady Birke die J?gerin (Classroom
Come learn about commanding by leading others and being led through
a footwork maze! Good for people at ALL levels of melee fighting-
even those who have never done it! Please come in gear with at least
2:00 to 3:00
Constrained Front Melee Tourney: (Main Floor)
Melee combat makes a group of many focus into a cohesive unit. As
a team you must do one of two things: You shall either fight your
way to the flag and capture it through a snug mountain pass, or you
are charged with defending and protecting the flag from your invading
challengers. We will run this scenario a couple of ways, giving both
teams a chance to attack and defend, as well as stretching the knowledge
of melee tactics among the participants.
Training Preparing and Fighting in Tournaments by His Royal
Majesty Cellac (Classroom A)
Join his Majesty for a cross disciplinary discussion of what it takes
to physically and mentally prepare for combat on the list field.
Buckler Tactics by Warder Lucien Featherstone (Classroom B)
Come and work on fighting with your buckler. The focus of this class
will be toward more advanced techniques with an emphasis on footwork,
fighting other styles and maintaining efficiency. A large amount of
time will be devoted to questions, answers and demonstration of technique.
Class will require full gear as well as a buckler (Some loaner bucklers
will be available)
3:00 to 4:00
Poker Card Bear Pit: (Main Floor)
A bear pit tourney where you get poker cards instead of points! A
lone fighter will hold the field until they have won one bout or lost
three bouts. Remaining fighters form a line waiting to challenge the
defeated member of the previous bout. The winning fighter gets back
in line. The line of fighters shall be at the list table, where a
deck of poker cards is waiting! Each time through the line, draw a
card. You may only have five cards in hand, so if you draw a sixth,
you must discard one of your previous cards. The more times through
the line, the better your hand of cards could get! The person with
the best poker hand wins the tournament.
Dressed for Defense by Lord Fearghas Buchannon: (Classroom
In this class we will discuss modifying period fashion styles into
Rapier armor to best fit your persona.
Intro to Youth Rapier by Warder Michael McKay (Classroom
Review of the Midrealm Youth Rapier rules for parents, marshals and
youth rapier combatants. Armor and weapon standards will be covered,
along with guidelines for marshals working with youth fencers. Q&A
session will be held at the end of the class.
4:00 to 5:00
Court Followed by Dinner Break
6:00 to 7:00
Participation Bear Pit: (Main Floor)
A bear pit tourney with points for participation! A lone fighter will
hold the field until they are defeated or have won three bouts. Remaining
fighters form a line waiting to challenge the survivor of each bout
on the field. The losing fighter of each bout reports their name and
the winner’s name to the list table, and then gets back in line.
Fighters receive one point for all bouts, and an extra point whenever
they win a bout. The person with the most points at the end of the
time period is the winner.
Melee Maneuvers Meeting by Warder Kata Aragunnrsdottir &
Birke die J?gerin(Classroom A)
This meeting will serve as a brief meet and greet for some of the
regional leaders and a discussion of tactics to prepare for Pennsic.
7:00 to 8:00
The Magic Tournament: (Main Floor)
This tournament ensures lots of fighting with those near your skill
range! Initial pairings will be random, but then you will be paired
with those near your own score for each bout. Each round, fighters
will fight to best of three deaths, counting double kills.
8:00 to 9:00
Valhalla Circle of Death Closing Tourney: (Main Floor)
Continuing the tradition of previous Academies to end our day we shall
fight in a Viking paradise. We shall start in a circle of combat,
and as the one that slain you falls you return to battle until one