Tentative Tournament Schedule
9:00 List opens. Authorizations, inspections

10:30 First Circle
11:00 Second Circle
11:30 Third Circle

12:00 Lunch break

1:00 Fourth Circle
1:30 Fifth Circle
2:00 Sixth Circle

2:30 Break

3:00 Seventh Circle
3:30 Eighth Circle
4:00 Ninth Circle

4:30 List closes

All rounds are Bear Pits with a maximum 3 consecutive wins unless specified.

Circle 1
The Unbaptized and the Virtuous Pagans
Single sword (a mild form of damnation), 1 point per win

Circle 2
Those Overcome by Lust
Combatants will choose a partner, to whom they will remain “joined” using a fabric hand-hold and may only remain active while joined. If one partner dies, the other is anchored on the spot due to loss of love and may only maneuver in orbit around the fallen partner. Changing partners is obviously encouraged. Single sword (since the other hand is bound to the partner), 2 points per win to each team member.

Circle 3
Gluttons
Food-related off-hand weapons (e.g. a loaf of bread, napkins, mugs, candlesticks) must be used. A few will be available for loan, but we recommend you bring your own as we’d love to see it and tell you how witty you are. 1 point per win. Remember that we're fighting indoors and crumbs could prevent a slipping hazard (if your bread crumbles as much as mine did when Mynydd Seren hosted this tourney) so choose wisely.

Circle 4
The Miserly and the Prodigal
As in Hell, two groups of fighters will push the great weight of their sins around for eternity (or at least until the round ceases). This will be a res battle. In the center of the field will be a large bag of "money". The goal is to get the bag to the opposite side of the field. Proximity to each goal will be measured when time is called, if neither side succeeds in crossing the field entirely. DFB is allowed in this scenario. Each member of the winning team will receive points equal to 2x the number of the opposing team.

Circle 5
The Wrathful, Sullen, and Slothful
This will be a bear pit in which all participants begin the fight legged to represent standing in the river (we’ll work with those who have physical limitations). A quick-draw fight with participants’ weapons beginning on the ground beside them and hands in laps. 1 point per win.

Circle 6
The City of Dis (Heretics and Pagans)
In the Inferno, heretics are trapped here in their tombs. A circle will be marked on the ground representing the flaming walls of the tomb, and crossing that line results in instant fiery death. 1 point per win.

Circle 7
The Violent, Suicides, Blasphemers, Sodomites, and Usurers
In this ring of hell, suicides are turned to thorny bushes while others are chased by dogs. This will be a fox & hounds style bear pit. Scattered about the field will be suicide trees, an obstacle that may be deadly to the touch (if we have enough floor space). For those unfamiliar with the fox & hounds format, when a “fox” dies, the “hound” who struck the killing blow becomes the fox and defends against the other hounds on the field. When a hound dies, another joins the fray from the line. 1 point per kill, max 6 consecutive kills.

Circle 8
The Fraudulent
There are actually 10 sub-circles in this level of hell — we’ll be in Bolgia 7 with the thieves, where snakes continually bite the sinners, with snake bites resulting in a transformation. For this round, participants will enter the field with a dice roll. One die will indicate the weapon s/he may use. The other will determine the only way in which s/he may be killed in that battle. 1 point per win.

Circle 9
The Traitors
We’ll end our tour of hell with a final traitorous clash. Everyone will take the field for a free-for-all. Make alliances to increase your chances of survival, but beware the moment when your newfound friends become treacherous. DFB will be active for this scenario. The first to die gets 1 point, the second gets 2 points, the third gets 3, and so on...

Many thanks to the good people of Wednesday Company, from whom I stole this tourney lock, stock, and barrel.
See you all in the eighth circle.
Lorenzo

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