KRMs e-Newsletter for November 2002

Topics:
November Pale Letter
Newest Rapier Champion
Recent Awards
Regional Rapier Championships
Authorizations at Practices
Honor before Victory
The Drop Tester
MidRealm Legal Blades
Planned Events

--------

November Pale Letter

Greetings Rapier Combatants.

I will continue to accept applications for my successor until December 31st.
I already have 4 highly qualified applicants.  

The new drop tester will become the SCA and MidRealm standard for armor
testing in about a year. (Go to http://www.iceweasel.org/sca/ for details).
If your armor passes the foil punch test but fails the drop test, you need
to upgrade your armor before the drop tester becomes official (date TBA).
Remember, ALL layers, including tabards and t-shirts, count for armor.

I explain about armor testing (and other topics) in more detail in my KRM
e-newsletter.  If you'd like to receive it, contact me at scheltem@yahoo.com
and I'll put you on my Bcc list. Or go to the MidRealm Rapier website
(http://www.midrealm.org/marshal/fencing/kmof.html) and read them there. 

Dienst mit einem Laecheln,

Max

---------

Newest Rapier Champion 

At Coronation Their Majesties selected Gevehard von Baden to be Their Rapier
Champion.

Hoo Bah, Herr Gevehard!

Another German done good.

---------

Recent Awards:

Court Baron
Warder Vincent Furnier (Harvest Day - 9/14/02)

Cavendish Knot
Lord Adrian Flechyr (Coronation - 9/28/02)
Lady Brighid MacCumhal (Fall Ball - 10/5/02)

----------

Regional Championships:

North Oaken (tourney was October 12th)
Winner - Baron Warder Vincent Furnier
Seconded by - Lord Edward Fitzranulf

Constellation (tourney was October 12th)
Winner - Lord Caen MacAddis 
Seconded by - Lord Gregory Bryant 

Midlands (tourney on November 2nd at Crystal Ball) 

Pentamere (TBA)

South Oaken (TBA)

Northshield (TBA)

--------

Authorizations at Practices

From the Kingdom Earl Marshal's October Pale letter; "Authorizations at
practices should only be done in the case of emergencies and must always
have at least one outside marshal in attendence.  If you're not sure what
constitutes an emergency, please contact your regional marshal or myself."

For rapier, contact your Rapier Regional Marshal or me.

---------

Honor before Victory

I've heard from several regions now that the adage "Honor before Victory"
has been forgotten.  There seems to be many fencers whose primary concern is
winning the bout.  The term rhino hiding is coming back into play.  This is
not good.  Forgive me while I step up on my soapbox and quote from a very
excellent paper written by Geoffrey of the Bay from Ansteorra (more details
below)

"Reputation is the most powerful factor in your enjoyment of the Rapier
community.  A negative reputation will last far, far longer than a
tournament victory. Once you have a bad reputation, it can be very difficult
to change people's perception."

"Many fencers simply don't see the fact that they are entering a community
of fencers. It isn't a simple matter of showing up to practice and poking at
people with metal sticks. Those who approach the game from this aspect will
have a harder time getting help, advancing, and even, occasionally, finding
people who are willing to fight with them. Think of the rapier field as a
big sandbox where you can't do anything interesting by yourself."

"One of the most important things to learn about the community is that
people's view of Honor is critical to your acceptance within the community.
Unfortunately, everybody has a different view of what Honor means, and how
it applies to rapier."

"The main components of Honor are generally held to be Honesty and Fairness.
I won't go beyond that in trying to describe Honor, but I would like to make
one point. Honor and Courtesy are frequently confused. As an example, asking
somebody to yield because they are wounded, and yielding when asked to yield
due to a wound, is not an honorable or dishonorable act. Asking your
opponent to yield in this situation can only be measured in terms of
courtesy, and is highly dependent on the details of the situation."

"HOWEVER. It does no good for anybody, most of all yourself, if you do not
win by skill. Your goal is to best your opponent, to prove to them that on
this day, on this field, that you are the better swordsman. Err on the side
of conservatism. Call any questionable shot. Call back any shot that you
aren't sure landed. Don't let the fight end with a victory for yourself if
you did not earn it. Each time you lose to a questionable shot - vow that
next time you will defend well enough that they won't even get that close to
you."

"Yielding when asked is a courtesy to your opponent, and a sign of high
respect for their skill. In effect, you say "You have bested me this day,
and I give you the field without forcing you to prove yourself further." You
do no dishonor to yourself by continuing to fight, nor by yielding. It is
your choice, and it should be made in reference to your feelings about your
opponent."

"In discussing yielding, it is assumed that either you or your opponent has
been wounded. In either case, there is an advantage on one side or the
other. It is a common practice to give up an advantage gained and fight
evenly again. For example, if you lose your arm, you will find that many
opponents will match your loss before taking to the fight again.
Additionally, some opponents will give up a part of their advantage. For
instance, if you take your opponent's sword arm, you may elect to stop using
your off hand, but retain your sword arm. Finally, any fighter may choose to
keep their advantage and continue the fight. As with yielding, giving up an
advantage is a deeply personal decision, but it is not about honor. It is
about respect, and courtesy, and a willingness to match a fighter -skill
against skill, until victory is certain."

"If you have a question about a shot you received, ask your opponent. A good
tactic is to approach your opponent, tilt your head close to theirs, and
quietly ask - "was x shot good?" If they answer in the affirmative, or that
they don't know, simply fall."

"If you thought you hit your opponent, you should ask them. It is unfair to
them to let them leave the field without explaining what they thought
happened if you disagree with their call. If you still disagree with their
call, ask the marshals what they saw. If you feel strongly that the fight
was not concluded within your belief, it is rarely remiss to request a
refight. There are two points to consider, however. Don't get involved in a
contest of wills that leads to long discussions on the field. If things get
ugly, or seem to be taking a long time, simply yield the fight and walk
away. If you are angry - give courtesy to your opponent and leave the area
so that until you are completely calm and accepting, and then come back and
address any possible problems with the marshallate and ask that your
opponent be watched in the future." 

"Then, let the loss go, and vow to fight another day. No matter how new or
how old, it is hard to accept a loss when you deserve it, much less when you
don't.  There are other tournaments, other days. Your good deeds will be
remembered as much as their bad deeds. Seek clarification, but never
confront someone on the field. Seek outside advice before making rash
decisions - fights frequently look very different from the sidelines." 

"Once you are off the field - be gracious about the opponent's victory. Do
not spread rumors about bad blow calling or otherwise negative conduct. This
will haunt you more often than it will accomplish anything. It is
permissible to discuss any possible problems with the marshallate and
possibly" your most trusted sparring partner, "but beyond that, I recommend
not discussing it with anybody." 

"When you step into it, you get just as much mud on your own boots."

(I have taken much of this text from an excellent paper written by Geoffrey
of the Bay, from Ansteorra titled "(Previously) Unwritten Rules of the
Rapier Community."  If you'd like, I can send you the entire 12-page paper.
I don't remember what website I got it from.)


---------

The Drop Tester

As I stated in my Pale letter, the drop tester will be THE STANDARD in
approximately a year.  All kingdoms have to deal with this new standard.
Many kingdoms are up in arms about previously acceptable armor, now failing
the test, primarily when it comes to linen and silk armor.

I think what has occurred in the past is during the foil test the armor gets
pushed into the ground by the foil.  This effect is exactly why, allegedly,
the Mongols wore silk armor; to remove arrows from their bodies.  Well if
this is true, this means that if a broken blade hits you your thin
silk/linen armor will not prevent the blade from puncturing your skin, but
will merely go along for the ride.   OK, granted, the armor proved to be
puncture resistant, but the intent of the armor is to lessen the chance of
piercing your skin.   

The fabric holder for the drop tester holds the fabric in place and prevents
it from wrapping around the pin and riding along with it.  The drop tester
will yield the same results no matter who uses it.  The same cannot be said
for the foil test.  I like the drop tester.

Below are some comments from other kingdoms.

"Utilizing the new drop tester I've tested a layer of linen sandwiched
between two layers of raw silk, and it's passed with flying colors. I'm
making myself a set of armor based on this, although I may make the shirt
linen and the doublet silk."

"I can say the biggest difference in how well something will pass is the
weave of the fabric, obviously the tighter the better but the type of weave
makes a big difference. Jacquards pass the best (fabrics in which different
threads are woven in to make a pattern, often used in drapery or upholstery,
jacquards were _very_ popular in period). Next would be corduroys. Next in
strength (of the common weaves) would be a twill weave (one side of the
fabric there are visible lines running diagonally), velveteen seem to do as
well as twill weaves, but they seem affected by the fiber content a lot.
Finally a straight weave comes last.  Basically the more complex the weave
the better it passes. "

"Also mixing the fabrics for the armor does better.  For example with cotton
twills, two different fabrics may pass three layers apiece but one layer of
each together will pass.  And remember test all fabric _after_ washing or
dry-cleaning it once.  That first wash changes the mechanical properties of
the fabric a _huge_ amount."

"One thing I think we're going to have to educate our fighters on is that
washing garb is slowly going to break down the fibers.  One of the best tips
I ever got from a costuming laurel was never to use fabric softener with
rapier armor.  Apparently how the "softener" works is that it breaks down
the fibers."

"I also recommend a "gentle" or "soak" cycle and not using the dryer, hang
it to dry.  Modern dryers are brutal on clothes (if you are putting it in
the dryer put it in with heavy, wet, towels, the heat on the jackets will be
much nicer)."

"What we recommend though is that if you make armor or have armor made have
a sample of all the layers involved, about 8-10 inches wide and as long as
you can. Whenever the armor is washed, wash the sample and store the sample
with the armor.  If there is no noticeable difference in wear between the
sample and the armor the sample can be tested rather than the armor (which
is good with a destructive test like we use), but if there is a noticeable
difference or a wear spot in the armor the armor has to be tested.  As well
people can have the testing marshal initialize and date the test so they
have proof it was done.  I will also sign and initial masks if people want
it done after they are tested."

"If people want to do the "test square" method, I would recommend sewing the
square to the inside of the armor, maybe as a flap on the inside of the
back, or perhaps designate one peplin on your doublet as a "test dummy".
That way you *know* that the test square has had the same level of abuse as
the armor itself."


In reference to having armor testing documented on your authorization card.

"As to the card thing, yikes!  I have 4 different doublets that I fight in,
with 3 different shirts I might wear under them (some doublets need the
shirt for enough layers, some don't).  Plus a Triplette undergarment that
I'll throw "any old shirt" over as yet another outfit to fight in. Oh yeah,
a mask and a helm, each with separate hoods. I'd hate to have to carry cards
for all my armor combinations."

"As for the cards/honor system, Society rules specify it is the burden of
the fighter to make sure they are in compliance. If the kingdoms want to
implement something else, that's up to them, but personally I think the
administrative hassle would be mind-boggling.  And when you get down to it,
we can really only do so much to manage the risk, and the more you try to
test and guarantee safety, the more effort it takes, and it increases
exponentially. The drop test is better than the old test, but it does not
fix all the problems, nor was it intended to."

-----------------

MidRealm Legal Blades

Rapier:
Schlaeger (diamond and oval) blades
Del Tin practice rapier blades
Del Tin bated rapier blades
Scottie Diamond Schlaeger blades
Zamorano rapier blades
Starfire rapier blades
Hanwei Practical series

Daggers:
Flexi-type Daggers
Scottie Flexible Dagger Blades
Safe-Flex Mark 2 Dagger Blades

The following blades are SCA legal, but I have had no requests to make them
MidRealm legal:

Rapiers:
Alchem Safeflex rapier
Angus Trim practical series rapier

Daggers:
Triplette dagger (Approx $59 - not yet available)
Angus Trim practical series dagger (Approx $125) 

**Remember**
Even though a blade is deemed MidRealm legal, it still needs to pass the
flex test.

-----------

Planned Events

My next planned events are:

11/9/02 - Toys for Tots (Morrice, MI)
11/23/02 - Dancer's Revolt
1/4/03 - Pentamere 12th Night
1/19/03 - Pentamere Open
2/8/03 - St. Valentines Day Massacre

Dienst mit einem Laecheln,

Max