This edition of the Marshal's Handbook of the Middle Kingdom is a revision of
the sixth edition prepared by Duke Sir Palymar of the Two Baronies. It is
hoped that with the completion of the equestrian, scouting, and fencing
sections this edition is ready to serve for a few years. The use of the three
ring binder format gives us the ability to make page revisions available on a
regular basis, so all marshals are able to keep up with our ever-changing
rules.
Most of the sections are here from the sixth edition, although it has been
rearranged into, what I hope, is a format in which items are easier to locate.
Added to this edition are marshal hand signals, thanks to Sir Pieter, and
running the list table, which I wrote with the hopes for making it easier for
the list people at tourneys. The changes in the rules from the sixth edition
are taken in part from the comments requested by Sir Bardolph Windlaufer and
Count Sir Jafar al-Safa from the fighting community or directed from their
superior, the Society Earl Marshal.
The combat archery rules come to us, with thanks, from Count Sir Lorell of
Shrewsbury and the Kingdom of Calontir with slight modifications to fit what
we do here in the Middle Kingdom. The scouting section was written by Lord
Erik Erikson the Scout, the fencing section by Baron Master Aelfred of
Chester, and the equestrian section by Lady Isabeau Pferbandiger. My thanks
to them for sending these sections to me for inclusion in this handbook.
Thanks also to Lady Evzanie and Lord Dietrich for their reorganization
suggestions, Count Sir Jafar, Baron Sir Pieter and Duke Sir Palymar for their
help in editing, and Baron Lewys for redesigning the marshal forms.
I reserve a special thanks for my husband, Lord Kaydian, without whose help,
computer knowledge, and support, this job would never have gotten done.
I remain, as always, in service to the MidRealm.
Lady Cassandra Antonelli
This is the Seventh Edition of the Middle Kingdom Knight Marshal's Handbook.
It replaces the Sixth Edition which was produced in A.S. XXVII by Duke Sir
Palymar of the Two Baronies. It must be read in combination with the Marshal's
Handbook produced by the Society Marshal (published in 1992) which is available
through the office of the Society Stock Clerk. In particular, the Society
Handbook provides S.C.A.-wide definitions of material which is not reproduced
in this handbook.
This Kingdom boasts over 1,200 fighters. The vast workload of the Earl
Marshal's office has been spread to other offices that report directly to the
Earl Marshal. The Deputy Earl Marshals, all of whose names are now printed in
the Pale, have taken on some of those tasks which were formerly performed by
the Earl Marshal.
It is the purpose of this handbook to list the rules of the list and the
conventions of combat for the Middle Kingdom as well as the standards for
armor and weapons. It also spells out the duties and responsibilities of the
various marshals. You will also find commentary on how to marshal tourneys
and melees. It is NOT, however, the purpose of this handbook to articulate
every situation or answer every question that may arise. At these times you
must look beyond the written word. Society fighting is based on the
subjective standard of HONOR and no amount of codifying will every encompass
all of the various ways in which honor may show itself on the lists of the
Midrealm.
With the increase in fighters comes the inevitable increase in bureaucracy.
The creation of the Marshal's Court and the need for authorization cards is
brought about because of the unfamiliarity that now exists between fighters
that travel outside their home groups. There was a time when I felt like I knew
most of the fighters in the Midrealm, now I can't recognize but a fraction of
the fighters I see in my travels.
Trust between fighters is important. When I first started fighting, I was told
my most important responsibility was to my opponent, and it is still true
today. You need to trust that your opponent will hold your safety in high
regard. That becomes more difficult in a kingdom where combatants may rarely
see each other outside the lists. In order to increase that trust, fighters
need to be aware of their actions and verbally communicate with their
opponent, should any misunderstandings or hard feelings develop. In a martial
art that has seen an increase in skill level and trains a person to "maim" or
"kill" an opponent, only through courteous, chivalrous, and honorable behavior
can we participate with safety. If you have a problem with your opponent, it
is your right and responsibility to discuss it with him or her in a courteous
and timely manner. It is a primary concern of the marshallate to help ensure
the safety of the combatants and this can often be most easily achieved by
helping fighters to better communicate with each other.
The Marshal's Court is another form of communication. When normal channels
do not produce the desired results, a Marshal's Court may be convened to
investigate the problem more thoroughly. The Court is not the first action
a person may take, but it should not be considered the last. It is simply
another tool to help bring together concerns, ideas and problems that cross
over regional boundaries. I encourage everyone to read carefully the
information about the Marshal's Court contained in this handbook so that it
can be understood. It is there for everyone's use, be they novice or knight.
And while it may be that the court will, from time to time, dispense justice,
it is more suited to resolving conflicts and opening ways for change than as
an instrument of punishment.
I will leave you now with a few words from Duke Sir Laurelen's Fourth Edition:
"I want to foster the ideals of Chivalry, Courtesie, and Knighthood not as
rewards for courtly noblesse; not as awards for prowess at arms; but as a
state of being. One does not ACT honorably and courteously -- one IS. We
should strive to make "MidRealm fighter" synonymous with "safest, most
courteous, and best trained". It is very easy to do this if we all treat each
other fairly in both fighting and marshalling."
If "rules" are enforced with tact and discretion then the Midrealm lists will
always be the "Field of Honor."
Reprinted from the sixth edition (with minor changes).
Written by:
The fundamental distinction between types of marshals in the Middle Kingdom
is between those warranted to authorize new fighters and those who are not.
Warranted marshals are the personal representatives of the Earl Marshal and,
ultimately, the Crown of the MidRealm; an unwarranted marshal has no such
authority.
The categories of warranted Marshals in the MidRealm are the Earl Marshal
(EM), the Principality Earl Marshals (PEM), the regional Deputy Earl Marshals
(RDEM), the other deputy Earl Marshals (DEM), Chivalry acting as Reserve
Marshals (RM), warranted Group Knight Marshals (including Baronial Knight
Marshal), and Knight Marshals of the Field.
Group Knight Marshals-in-Training are a special case. These individuals are
warranted officers of the marshallate and may supervise local fighting
practices. However, they may not authorize new fighters or conduct
tournaments.
Only these marshals and the Sovereign (see Rules of the List #4) may authorize
fighters to compete in SCA combat in the Middle Kingdom. All but the Sovereign
must be warranted, the Sovereign being the final authority of the marshallate.
They must also be authorized fighters within the Middle Kingdom, and currently
an Associate, Subscribing, Contributing, or Patron member of the S.C.A. Inc.
It is also desirable that they have certified First Aid training at least
equivalent to the standard American Red Cross MultiMedia First Aid course.
The following types of Marshals are not warranted to authorize fighters to
participate in SCA combat in the MidRealm, although they may perform other
duties of warranted Marshals as is described in detail below: Group Knight
Marshals-in-Training (GKMIT); Marshals-in-Training (MIT); Acting Marshals;
Constables; and marshals from other kingdoms.
The Marshal-in-Charge of an official event must be a fully warranted marshal.
The Marshal-in-Charge is responsible for all the marshaling activities at an
official event where there are combat or combat-related activities and for
preparing (or having prepared) all reports required. This person is always
the Group Knight Marshal unless the Group Knight Marshal is a Marshal-in-
Training. In that case, the Marshal-in-Charge must be a fully warranted
marshal acceptable to the Group Knight Marshal in Training and the group
Seneschal. The Group Knight Marshal-in-Training may assist in weapons
inspections and in the conduct of the lists but the Marshal-in-Charge is the
person considered responsible by the Earl Marshal. The Group Knight Marshal-
in-Training must prepare the tourney reports but must have the Marshal-in-
Charge check and sign the report.
The fully warranted marshal is the de-facto Marshal-in-Charge in the eyes of
the EM, even though the group MIT actually did all the work and put their own
name on the tourney report as acting marshal-in-charge.
The Marshal-in-Charge may select a marshal to supervise a list at any time.
The person is designated the "Presiding Marshal". This person should be a
warranted marshal or, at least, a Marshal-in-Training. If the Presiding
Marshal is not warranted, the Marshal-in-Charge must carefully supervise the
Presiding Marshal.
The Presiding Marshal is the only person allowed to start or restart fighting
in that list, and is the authority in any dispute except where matters must be
deferred to the Marshal-in-Charge or his/her superior.
All marshals must have a marshal's tabard bearing "Sable, two swords in
saltier or" (two crossed gold swords on a black field). Group Knight Marshals
should have a tabard on which the arms of the group are displayed in addition
to the marshal's badge. Marshals-in-Training should have a Marshal's tabard
diminished by a label of cadency (contact your local pursuivant). This tabard
is WORN ONLY WHEN ON DUTY. In addition each marshal should have a long staff
finished in black decorated with a spiral band in yellow (for protecting
themselves and fallen fighters), a whistle, and dowels and gauges for checking
weapons and armor.
The Earl Marshal (EM):
The Archer-General, Dean of the Equestrian College, Marshal of the Scouts,
Marshal of the Fence, and the Marshal of the Coursing College are each
responsible for supervising the conduct of the activities delegated to them
by the Earl Marshal, and of reporting to the Earl Marshal on a quarterly basis
concerning their activities. These activities shall include training,
selecting, and supervising their marshals (including the creation and
maintenance of a manual); creating and revising the rules for archery,
scouting, equestrian, and coursing; and such other duties as the Earl Marshal
shall direct them to perform. The Archer- General, Marshal of the Fence,
Marshal of the Scouts, Dean of the Equestrian College, and Marshal of the
Coursing College shall rank as Deputy Earl Marshals co-equal with the Deputy
Earl Marshals (emeritus). Unless specifically warranted as marshals for SCA
combat they may not act as such.
The Minister/Mistress of the Authorization Lists and the Marshal of the Fence
must be an authorized fighter. The Archer General, Marshal of the Scouts,
Marshal of the Fence, Dean of the Equestrian College, and Marshal of the
Coursing College must be warranted as a marshal within their domain before
assuming the office, although they need not be authorized fighters.
The Earl Marshal has the following prerogatives, (all limited by the necessity
of obtaining consent from the Crown of the Middle Kingdom and the requirement
that these decisions be consistent with the decisions of the Society Marshal
and the Board of Directors of the SCA, Inc.):
The Earl Marshal first serves a probationary period of six months; after that
period is over it is customary to extend the warrant for a total of two years.
The Earl Marshal may not serve more than three calendar years.
The next two classes of marshals have fundamentally similar duties and
prerogatives, and are listed together. The Principality Earl Marshal has all
of the duties, rights, and prerogatives of a regional Deputy Earl Marshal, but
may be given other duties, rights, and prerogatives as the Principality
develops. In the sections below where a regional Deputy Earl Marshal is
specifically named the Principality Earl Marshal must also be included.
Principality Earl Marshal (PEM):
Regional Deputy Earl Marshal (RDEM):
RDEMs will report to the Earl Marshal quarterly concerning the status of SCA
fighting in the region, the status of the marshallate, any actions of a
Regional Marshal's Court, and on any questions of special importance. The EM
will rely on the RDEM for accurate information regarding the activities of the
Marshallate within their areas. The RDEMs and their geographical
jurisdictions are periodically listed in the PALE.
The prerogatives of the RDEM's (and the PEM) are as follows: they are, of
course, subject to review by the Earl Marshal and the Crown and must be
consistent with the rulings of the Society Marshal, the Corpora of the
Society, and mundane law.
The method of warranting a Principality Earl Marshal is defined in the laws of
the Crown Principality. A Regional Deputy Earl Marshal must first serve a
probationary period of six months after which the warrant may be extended for
a total of two years. A second warrant may then follow the first, extending
the RDEM's tenure to a maximum total of three years.
Other Deputy Earl Marshals (DEM):
The Archer-General, Marshal of the Scouts, Dean of the Equestrian College,
Marshal of the Fence, Marshal of the Coursing College, and the
Minister/Mistress of the Lists of the Middle Kingdom rank as Deputy Earl
Marshals but may not act as fully warranted marshals for SCA combat
activities unless they have been specifically warranted for that purpose.
The Earl Marshal may designate from time to time other deputy Earl Marshals.
This may include, (but is not limited to), designating the Earl Marshal of
another Kingdom or Principality as a deputy Earl Marshal of the Middle Kingdom.
The warranting of a Deputy who resides in another Kingdom must be approved
in writing by the Crown of that kingdom. It is customary to warrant the Earl
Marshal of the East and the Principality Earl Marshal of Aethelmarc as deputy
Earl Marshals for the period of Pennsic War.
Group Knight Marshals:
Knight Marshals of the Field (KMoF):
Group Knight Marshals and Knight Marshals of the Field are warranted for a
period of two years and serve at the pleasure of the Earl Marshal.
Reserve Knight Marshals (RKM):
All GKMs, KMFs, or RKMs acting as Marshal-in-Charge of an event may suspend
an authorization or warrant for the period of the event. If such action is
taken the regional Deputy Earl Marshal and the Earl Marshal should be notified
immediately.
All of the above categories of marshals may authorize fighters in weapons
forms in which they themselves hold an authorization.
Other (not fully Warranted) Marshals
Group Knight Marshal-in-Training (GKMIT):
GKMITs are warranted by the Earl Marshal as officers of the local group.
These warrants are subject to a six-month probationary period; after that
period the warrant extends for an additional one and one half years by which
time they must have completed the MIT process or they will need to start over.
A GKMIT must complete the same process as an MIT for advancement to full
warranted status.
Marshal-in-Training (MIT):
An appointment as a Marshal-in-Training is made by the Earl Marshal or by one
of the RDEMs. The Marshal-in-Training must accomplish the following over a
period of at least six months before the MIT is eligible:
The period of time from becoming a fighter until one becomes a warranted
Marshal is rarely less than one year.
Out-of-Kingdom Marshals
Acting Marshals
Constables
Writing reports is the most tedious and boring aspect of a Marshal's work.
Nevertheless, reports are necessary because they give the EM and the DEMs
their chief indication of the affairs of the groups for which they are
responsible. If reports are not submitted, the EM has no idea whether the
marshal's job is being done properly. Non-reporting marshals will be removed
promptly. Therefore, one of the first duties of a group marshal is to find out
the name and address of his/her superior officers (EM, RDEM, and Baronial
Marshal, if any) and when reports are due. Local marshals should keep copies
of all reports submitted. Standard report forms make this procedure easy if
the basic instructions are followed in filling them out.
Quarterly Report
All reports should have the following information included in them:
Incipient groups must report every quarter even if there are no changes. Full
status groups need only to report the changes that have occurred since their
last report.
Quarterly reports are due on March 15, June 15, and September 15. Copies are
to be sent to the RDEM; and, if any changes have occurred, to the Minister of
the Lists.
Domesday Reports
Tourney Reports
Crown or Coronet Tournament Reports must be filed with the EM and shall
include all of the required and optional reports.
Injury Reports
Authorization Forms and Reports
Authorization Reports should be completed on the separate Summary
Authorization Report form and shall include all information required as listed
on the form. All information must be legible.
Authorization Reports should be sent to the Minister of the Lists, who will
issue Authorization Cards when both an authorization report and a completed
Combat Waiver have been received.
DO NOT SEND THESE REPORTS BY REGISTERED MAIL, BUT DO KEEP A COPY FOR YOUR
LOCAL FILES. THIS SAVES TIME AND MONEY FOR ALL OF US.
Authorization Cards and Waivers
It is now required that all participants who enter the list area must have an
authorization card.
All authorized fighters must obtain an authorization card which must be
presented to the inspecting marshals at an official event. All scouts must
contact the Deputy Earl Marshal for Scouts and obtain a scout's authorization
card. Anyone who will enter the lists as a participant (fighting in a tourney,
sparring, helping with authorizations, marshalling, etc.) must go to the List
Table and present their Authorization Card and their SCA membership card, and
sign a Participant's List and whatever other tourney lists requested.
Persons other than fighters, marshals, or scouts who must enter the lists
(heralds, chirurgeons, water bearers) should either obtain an authorization
card for that purpose from their superior officers or execute a temporary
waiver before participating at an official event.
IF YOU DO NOT HAVE A CURRENT MEMBERSHIP AND AUTHORIZATION CARD, YOU CAN NOT
FIGHT--PER CURRENT MIDDLE KINGDOM LAW.
The only exception is when you are authorizing or reauthorizing, then you need
only the membership card.
The name and address of the Earl Marshal of the Middle Kingdom is published
each month in the PALE.
The following set of forms is to be used in all cases as the "standard"
reporting format. Each has its own purpose and, as a series, they are an
attempt to simplify the necessary bureaucratic end of things for all of us.
Take care when separating these FORMS from this Handbook because these will
serve as the MASTER COPIES for your own files.
The forms in this section are:
Any fighter, marshal, herald, or constable has accepted by signing the Combat
Waiver the Society-wide system of arbitration established by the Board for
that purpose. This section defines that system for the Marshallate.
The Marshal's Courts are set up for the sole purpose making decisions about
infractions of the Rules of the Lists and the Conventions of Combat (plus the
rules that support them contained in the Middle Kingdom Marshal's Handbook).
This includes fighter authorizations, marshal's warrants, and the ability of
a herald or constable to function within the lists. In the latter case, the
Courts can only bar the individual from the lists.
This effectively standardizes and formalizes the current powers of the Earl
Marshal (and, by delegation, the Principality Earl Marshal, the regional Deputy
Earl Marshals, the Group Knight Marshals, Marshals of the Field, and Chivalry
acting as reserve Marshals of the Field) has for dealing with problems.
Marshal's Court
The Marshal-in-Charge or an affected individual may request that a "Marshal's
Court" be convened to examine the issues and determine what actions (if any)
will be taken. The decision of the Marshal's Court then supersedes the
decision of the Marshal-in-Charge (if different) unless the Marshal-in-Charge
is the Earl Marshal or the Crown.
Marshal's Courts may be convened for the consideration of unchivalrous
conduct, use of excessive force, violations of the Rules of the List and
Conventions of Combat, use of illegal or uninspected equipment, etc. It may
also function as a fact-finding body (for example, examining the events leading
to an injury) and make a determination of who, if anyone, was at fault.
The Marshal's Court may remove a person from the Lists for the duration of
the event and may confiscate the person's Authorization Card. If the Card is
confiscated the PEM/RDEM and EM must be notified by telephone or Express Mail
and the report of the Court and the Authorization card forwarded quickly to
the Earl Marshal. The Court may warn an individual that these actions may be
taken, or it may take no action at all. It may decide that the complaints were
unfounded.
The Court is composed of the Marshal-in-Charge of the event, who shall
preside and who is responsible for a Report of the Court; a warranted marshal
chosen by the affected individual; and a member of the Chivalry chosen by the
Marshal-in-Charge or the chivalry present. In the event the Marshal-in-
Charge has a conflict of interest s/he shall select another warranted marshal
to replace him/her. Should no members of the Chivalry be present or all have
conflicts of interest the Marshal-in-Charge shall select one of the most
experienced fighters present as a replacement.
The Court needs to reach a decision by majority vote, at a time to be
determined by the Marshal-in-Charge (but it must meet on the day of the
event). The Marshal-in-Charge must see that a Court Report is forwarded to
the Earl Marshal. Any action of a Marshal's Court is automatically reviewed
by the Quarter Court, (see below). Appeals of any decision by the Marshal's
Court by either the defendant or the complainant would go to the Quarter
Court. However, any decision of the Marshal's Court would stand until
reviewed by the Quarter Court. The Earl Marshal may suspend the action of a
Marshal's Court, however, until the decision is reviewed by the Quarter Court.
Report System and the Regional Marshal's Court
An individual "on report" may request the convening of a Regional Marshal's
Court as in the case of the Marshal's Court so that the individual may view the
evidence and confront the complainants. The Earl Marshal may cancel the "on
report" status, (for example, if the complainants decide not to participate in
the Court), in that case the affected individual would then not view the
reports or learn the identities of the complainants.
If additional reports are received, or the Earl Marshal considers that there
is an immediate safety issue, the Earl Marshal can take the following steps:
The Earl Marshal could at his/her discretion affirm or reverse the
decision of the Regional Marshal's Court. The decision of the Earl
Marshal could be appealed to the Quarter Court (see below).
This course of action would be taken if the Earl Marshal felt that the
delay in acting would endanger either the affected individual's safety
or the safety of those around him/her.
All decisions of the Earl Marshal would remain in force until:
Quarter Court
If the EM has a conflict of interest then they are replaced by a PEM/RDEM. If
the member of the Chivalry has a conflict they are replaced by an alternate
member of the Chivalry. If the Crown's appointee has a conflict of interest
then the Crown must appoint an alternate.
The Court reaches a decision by majority vote. It meets quarterly (at both
Crown Tourneys, Pennsic, and a winter event chosen by the Court's members).
Decisions made by a Marshal's Court or a PEM/RDEM's Court will be
automatically reviewed, as will all cases in which an authorization has been
suspended or revoked or an injury has occurred.
The Court has the power to overturn, augment, or otherwise alter any lower
court or administrative ruling, given the constraints below: it may clear a
participant from any charges or penalty given by a lower unit or
administrative fiat, it may bar a fighter from participation for a specified
length of time, or it may recommend that a Court of Chivalry be conducted.
The Court may also consider issues (such as interpretations of the rules,
fighting conventions, etc.) brought before it by any members of the Court. In
this case the Court may only make recommendations to the appropriate
office/body.
Minutes of all court proceedings are taken and passed on to the Crown and the
Society Marshal. All decisions of the Quarter Court are considered final, but
may be appealed to a Kingdom Court of Chivalry, subject to the provisions for
those courts in Kingdom Law and Corpora. Anydecision of the Quarter Court shall remain in effect in perpetuity unless
reviewed and overturned, augmented, or otherwise altered by a Kingdom Court
of Chivalry, the Crown, Society Marshal or the Board of Directors of the SCA,
Inc.
Kingdom Court of Chivalry
Although the Autocrat is the chief person responsible for an event, the
Marshal-in-Charge of the event, who is usually the local Group Knight's
Marshal, is still charged with seeing that all fighting and dangerous sports
are done in a safe and organized manner.
The Marshal's job begins when the event planning starts. The marshal should
consult with the autocrat to see that the desired activities can be done
safely at the proposed site. For example, a tourney can not be held in a
ten-foot-wide, windowed hallway, nor in the desert in July if no water is
provided. Non-fighters sometimes do not consider these things. The marshal
should consult with others as well: the chirurgeon, the list officer, the Herald
in charge, and the archery marshal.
The local chirurgeon should make plans to cover any medical emergency,
including having a first aid kit at the tourney, finding the nearest hospital
and the fastest route to it, knowing the local emergency phone number and the
location of the nearest phone (and change to use the phone!), and assuring a
water supply. It is also wise to know where the nearest toilets are (not as
silly as it sounds). If there is no local chirurgeon, it is the responsibility of
the Group Knight's Marshal to work with the autocrat to insure that all of the
preceding things have been accounted for. The Group Knight's Marshal should
contact the Kingdom Chirurgeon to see if a nearby chirurgeon is available.
Discussion with the list officer and the herald in charge should be held to
clarify the lines of communication, so that there is never any confusion as to
who fights whom when, or what activity is scheduled to occur. Even "relaxed"
events need prior planning. Archery may only take place under the guidelines
established by the Archery Corps. All groups doing archery should have a copy
of the "Supplement to the Archer's Handbook," available from the Archer
General. The safety of the range and the procedures of the shoot are very
important. Archery is one of our most dangerous activities.
If any fencing is to be done, a warranted fencing marshal must be present.
If any non-S.C.A. martial demonstrations are desired, the permission of the EM
and Crown must be obtained in writing. The Marshal-in-Charge should
investigate carefully to see that such demos are to be carried out only by
persons competent in the activity.
NOTE: It is law in the Middle Kingdom that firearms may not be fired at any
MidRealm event.
Setting up the Lists
The size, shape, and condition of the list field have much to do with the safety
and enjoyment of the fighters and the spectators. A readily apparent, safe
barrier, reinforced by constables, is the best boundary. If a list must be set
up in the middle of a field or in a large room without such boundaries, great
care must be taken. It is often best to take one end of a room for the list
field and use the walls for three of the boundaries, leaving only one rope
barrier between the combatants and the audience.
If all the spectators are SCA members, (and are accustomed to SCA combat), a
single list rope is permissible. The marshals should be careful to watch for
little children who may run onto the field with little or no warning; spectators
should be kept about one body length behind the rope.
If the site is one at which many of the spectators might be expected to not be
familiar with SCA combat, (such as a demo), then a double list rope is
necessary. The inner rope should be at about chest height, (so that the
fighters can see it), and the outer rope should be about three feet off the
ground, (in order to restrain children from running underneath). The distance
between the inner and outer barriers should be about six feet. HOLD is called
when the fighters reach the inner line, while spectators are not permitted
closer than the outer line.
Barriers at sites where large melees or wars are to be held depend on the
number of fighters, the size of the audience, and the number of marshals
available. A double line is also highly desirable, but in this case the distance
should be fifteen feet or greater. The setup at large wars can dramatically
effect the outcome of a battle and should be discussed with the leaders of the
armies well in advance.
Only those who have signed waivers are allowed within the lists. The
conditions of the surface of the list should be closely investigated as well.
Waivers
All competitors in the list, all archers, all tournament officers, (i.e.,
marshals, constables, heralds, list officers, archery marshals, etc.), and all
participants in boffing and all combative sports, ("Red-Rover",
"Clench-a-Wench", etc.), must possess a valid combat authorization card issued
by the appropriate official of the Middle Kingdom - the Minister of the Lists
for fighters, the Master of the Scouts for scouts, and the Archer General for
archers - or execute a "Combat Waiver" before entering the lists.
Any activity that requires waivers must be supervised by a marshal or an
autocrat, or a delegate of the autocrat. Collection of the waivers is
ultimately the responsibility of the marshal-in-charge of the tournament and,
though it is generally not the marshal who collects these himself, it is the
marshal who must make sure that it is being done.
The Marshal-in-Charge at every official tournament that takes place in the
Middle Kingdom shall insure that at least one copy of the Middle Kingdom Knight
Marshal's Handbook is present and available at the list table for the duration
of the tourney. Before any tourney begins, all MidRealm fighters shall be
asked, "Have you read and understood the Rules of the List and the MidRealm
fighting conventions?". If any fighter has not, s/he shall do so before being
allowed to enter the list, (THIS SHOULD HAVE BEEN DONE BY EVERY FIGHTER LONG
BEFORE EVER GETTING TO A FIGHTING EVENT). Visitors from other Realms shall
be similarly familiarized with the basic MidRealm conventions, as a group if
need be.
Marshallate Duties at the Event
Before equipment inspection, the Marshal-in-Charge should summon all the
marshals and Chivalry present to see how many are available to share the
work. If marshals are in the habit of working part-time at the events they
attend, everyone's workload will be lighter.
There's no reason that marshals can't fight at the tourney if everyone helps
in turn. If the local marshal is a MIT, this marshal-meeting is particularly
important. Unless s/he is an absolute novice, the local marshal should run the
event, even if there are more experienced marshals present, but it should be
done with their active cooperation. If the Marshal-in-Charge is experienced,
s/he should get any MITs present actively involved in running the tourney,
especially so that they may learn how to inspect equipment, authorize
fighters, and when and how to intervene in the fighting.
Equipment Inspection
Weapons and other equipment should be thoroughly inspected before any
combat takes place. This is especially important for melee events such as
wars, where larger numbers of fighters may be participating. Familiar
equipment should also be checked closely, for even the best built gear will
eventually fail. A fighter who owns any defective gear is required to show any
repairs or modifications to the marshal who failed the gear. Any badly
defective gear that can not be brought up to standards may not be used that
day and should be marked, if possible, to encourage its repair before the next
time it is used.
Armor belonging to fighters visiting from other Realms must comply with the
standards of their own Kingdoms, and is allowable, even if at variance with the
MidRealm standards.
First Aid
It is not the responsibility of the marshallate to provide medical care for
fighting injuries. The S.C.A., Inc. takes no responsibility for first aid or
medical care provided by any of its members. It is, however, the responsibility
of the Marshal-in-Charge of a tourney to know where medical care can be
found, if necessary. The Marshal-in-Charge, the Autocrat, and other event
officials should know where the nearest hospital is and how to contact an
ambulance quickly. Furthermore, the Marshal-in-Charge should work closely
with the local representative of the Middle Kingdom Chirurgeon Corps. The
Chirurgeons are officers under the direction of the Kingdom Chirurgeon who
volunteer their services at events. If the group sponsoring the event has no
Chirurgeon of its own, the marshal should contact the Kingdom Chirurgeon to
see if a nearby member is available to attend the event.
Marshals should obtain minimum first aid training to aid them in recognizing
different types of injuries, so that they will know what kinds of injuries
require more professional treatment.
There are some injuries and conditions which make it unwise for a fighter to
enter or re-enter combat. These conditions include, but are not limited to:
However, no one may bar an individual from the lists for medical reasons,
unless the fighter cannot follow the Rules of the Lists and the Conventions
for Combat.
Marshals in the Middle Kingdom should be very aware of the dangers of heat in
summer fighting. Heatstroke is particularly dangerous. This is a condition
where the body can not dispose of the excess heat properly and the body's
temperature begins to rise catastrophically. Symptoms include dizziness,
nausea, hot, dry skin, and a sensation of being on fire. If heatstroke is not
treated immediately the person can die. The most qualified medical help
available should be summoned immediately. The victim must be placed in shade,
in a legs-up, head-down position, and cooled with wet cloths or liquids until
competent medical personnel arrive.
Heat exhaustion is less dangerous but still unpleasant. It is caused by
dehydration and usually comes on slowly. Symptoms include weakness and
nausea. Treatment consists of getting the person out of the sun and having
him/her drink water and fruit juices.
The key to a happy tournament in hot weather is a combination of taking it
easy and elementary preparedness. Realize that a hot, humid day is a
dangerous one; have plenty of liquids available, and watch active people
closely for danger signs. Make sure people don't push themselves too far.
Active people should drink plenty of NON-ALCOHOLIC liquids to prevent
dehydration. Fruit juices and Gatorade (diluted to 50% strength) are very
good because they replace minerals depleted by sweat, in general electrolyte
replacements should be diluted. Salt tablets are unnecessary and sometimes
dangerous, avoid them. Fighters should remove much of their armor when they
are not fighting -- loose, light clothes allow proper cooling. Helms should be
kept out of the direct sun when not being worn. Sunburn should be avoided too
because it can cause dehydration. Sun hats or head veils should be worn by
everyone who must stay in the sun for long periods, and everyone else should
take advantage of the shade.
The dangers of summer heat are among the most serious faced by fighters, and
marshals should strive to make all fighters aware of them. The
Marshal-in-Charge must also take steps to assure that the marshals in the
field are given liquids and rest when
needed.
It should also be recognized that the cold has unique effects on armor,
weapons, and fighters as well and proper precautions are wise.
Marshallate Authority to Halt an Event
In the event of a serious violation of the Rules of the List, the
Marshal-in-Charge shall use his/her authority to stop the fight and/or take
such other action as is necessary to correct the situation. If that authority
is questioned, or if s/he is unable to stop the activity which is in violation,
s/he shall summon the Marshal-in-Charge who, if s/he is also unable to stop
the violation will use the following emergency procedure:
S/he will immediately go to the Sovereign and say, "Your Majesty (or Highness),
it is my duty to inform you of a violation of Rule number ____ and to advise
you to use Your authority to correct the situation. If this situation is
allowed to continue, the SCA will be forced to withdraw its sanction from this
event (tournament, revel, etc.) and you will be held legally responsible for
any consequences."
If the authority is unavailable, unable, or unwilling to act, the marshal shall
go to the Seneschal and say, "My Lord/Lady Seneschal, it is my duty to inform
you of a violation of Rule number ____. In the name of the SCA I request that
you aid me in correcting this situation, and if the situation cannot be
corrected, I desire you to withdraw the Society sanction from this event." If
this does not work, the marshal is instructed to summon a herald and require
him to make the following announcement, "My Lords and Ladies, I regret to
inform you that since the Rules of the Lists are not being obeyed, this event
can no longer be considered an official event of the Society for Creative
Anachronism, Inc., and is officially closed. Any activity taking place on this
field from this time forward is a private affair, for which activity the
individuals concerned will be totally and solely responsible." If no herald is
available to make the announcement, the marshal shall make it himself. The
marshal should then withdraw from the field, taking all SCA officers. He must
immediately report to the EM by telephone, followed by a report in writing with
copies to the Marshal of the Society and the B.O.D. This has never happened in
the Middle Kingdom as of this writing.
Marshalling Single Combat
In any marshalling situation a prerequisite for safety is having the lists
cleared of nonessential people. This includes any tourney officers --
marshals or constables -- who are not paying attention to the proceedings.
No one should ever stand near the lists with his/her back to the fighting.
The best way to observe fighting is to have three marshals observing the
fighters. The marshals should be arranged (and should shift during the
fighting) so as to keep the best view of the action. One of the three should be
designated as the "Presiding Marshal", who is charged with signalling the
commencement of the fight and its continuance after any hold.
Before a fight begins, several preliminaries, practical and symbolic, must be
attended to. The marshals must look closely at the combatants to insure that
they are wearing all the required armor. If they are not, then the fight must
not proceed. Remember, fighters must wear full hand protection under their
shields. Fighters should be encouraged to inspect each other's weapons
closely so that they will realize fully what they are facing.
Prior to the start of the tourney all fighters should be asked if they have
read the Rules of the List, the Fighting Conventions, and if they have signed
a waiver. All must have done so before fighting. The ceremony of commencing
a fight is generally split between the Presiding Marshal and the field herald.
The marshal asks the fighters if they bear any offensive steel on the field
and if they are wearing all of their armor, (this question may be dropped after
the first round and the first melee), the Herald tells the fighters to salute
the Crown, those that "inspire them," and their opponents. The Presiding
Marshal, and only the Presiding Marshal, asks if they are prepared and then
commences the fight with "LAY ON" or the equivalent.
During the fight the marshals should look for: (1) any condition dangerous to
the fighter or the spectators -- a slipping fighter, a broken weapon or shield,
a dropped weapon, dislodged or broken armor, etc., (2) blows being struck with
the flat of a weapon, or repeated blows with the weapon haft or shaft. In such
cases, a "HOLD" should be called and the condition corrected. The fight is
continued with the commands, "En Garde -- Continue."
A "HOLD", once called, must be enforced, and all fighting must cease until the
"Continue."
Judging blows is the primary responsibility of the fighters, but there are
exceptions to this rule. When the blow is not good for reasons the fighters
can not see -- i.e., it is flat or struck with the shaft -- the marshal must
inform the combatants. Also, if the fighters ask for an opinion, the marshal
should clearly give it as to the "cleanness" of the blow and what was hit, or
state that s/he may not give an opinion (due to blocked vision, etc.). It must
be strongly emphasized that the fighter who wants an opinion on a blow should
ask the opponent involved first. To do otherwise is discourteous. If
possible, the struck fighter should make the decision. If s/he decides that
s/he was defeated, the fighters should square off, exchange blows and the
defeated fighter should drop over dead. The announcement that the
previously questioned blows did indeed kill, but death "didn't occur
immediately," or some such honorable compliment to both fighters' prowess,
should be made.
The effectiveness of blows struck during Society combat are judged by each
fighter on the honor system. The honor system is a difficult one because of
the many factors involved; even if two identical blows could be delivered to
two different fighters, they would feel them differently. Judging primarily by
the force of the
blows has led in the past to rapid escalation of force, particularly among
long-time or heavily armored fighters. Therefore, it has been the policy of the
Middle Kingdom Marshallate that the first consideration in judging the
effectiveness of blows should be cleanness, i.e., whether or not the weapon
struck with the weapon's effective area without being impeded, glancing, or
being partially blocked by the defender's shield or weapon. Blows must, of
course, be struck with reasonable force, BUT A CLEAN BLOW SHOULD BE TAKEN
UNLESS IT IS INDEED EXCEPTIONALLY LIGHT OR INHERENTLY INEFFECTIVE.
An inherently ineffective blow, for example, is a saber-style wrist flick, which
is very fast but could not penetrate armor. A well-delivered blow which is
unblocked should be taken. If an accurate sense of judgement prescribed by
the Rules of the List seems to be lacking in a fight, the Presiding Marshal
should recall three things:
First, that the marshal has an informal power to persuade the fighters to
correct intentional or unintentional misconduct, and formal powers to enforce
the rules through the powers delegated by the King.
Second, that the use of informal powers of persuasion is
preferable, when possible.
Third, the marshal does have the power, in extreme cases, to award victory in
a fight, eject a fighter from the lists or require his/her reauthorization, or
even disassociate the SCA from an event where the Rules of the List are being
ignored.
Marshals have a very limited ability to judge blows received by other
fighters, but in some cases it is obvious that blows are not being
acknowledged properly. The following guideline has been formulated:
If a marshal sees a fighter ignoring an apparently good blow, he should call a
hold at a logical break in the action. The fighters should discuss the problem,
with the marshal present to insure that the conversation remains pleasant
and non-intimidating. If an agreement is reached between the fighters, the
marshal should honor that decision. In the event a decision is not reached,
the marshal shall make a decision and enforce it. If a second such blow is
ignored in the opinion of both the Presiding Marshal and the fighter's
opponent, the Presiding Marshal should take action to correct the situation
immediately. This means either warning the fighter that ignoring a third such
"apparently good" blow will result in his being required to accept it as good;
or, in extreme cases, being required to accept the blows already in question
as good.
An apparently good blow is one that originates in such a way as to land
unimpeded with reasonable force. If a fighter ignores two or more blows that
are more doubtful (because they were possibly, but not apparently glancing,
impeded, or extremely light) the Presiding Marshal
should also question the fighters. A fighter who consistently ignores a
certain type of blow should be closely questioned, even if such behavior takes
place over several fights. Likewise, fighters who seem to consistently
deliver ineffective blows should be questioned.
One reason for this guideline is that too often in the past marshals have not
intervened when fighters were apparently being pounded into the ground
because the marshals were convinced that the fighters must have SOME good
reason for ignoring the blows, or because the marshals had no guideline to
back up their own judgement. Meanwhile, the spectators and the other fighters
drew their own conclusions. Under this procedure, if the marshal does not
know why the blows are not being counted, s/he must find out quickly. An
easily identified indication that a fighter expects a blow s/he has delivered
to be accepted is his/her "hesitation" while waiting for the opponent to take
the blow. The action to be taken varies with the situation. First it must be
determined if a physical factor such as faulty offensive technique,
impenetrable armor, or weapon degradation is responsible for the situation.
If there is no physical factor, the struck fighter should be questioned about
judgement standards (blow threshold), to see if there is any obvious
discrepancy.
If the discussion goes nowhere, or if both fighters are at fault, the fight may
be postponed to let the fighters think about the problem and how they look.
As a last resort the fight may be awarded to one or the other of the
contestants, but such an award
must be made on strong grounds with the concurrence of the other
marshals.
Any marshal officiating in the lists may point out a problem initially, but
thereafter it should be handled by the Presiding Marshal in that list. Any
action stronger than awarding victory (such as ejecting a fighter from the
list, or asking one to reauthorize) must be taken by the Marshal-in-Charge
after consulting with the other experienced marshals.
Other problems that may require action by the marshal include dangerous
offensive techniques and illegal defensive techniques. The latter are
covered fairly well by the conventions of combat. Dangerous offensive
techniques are more serious and deserve prompt attention. Any fighter who
purposely strikes repeatedly at an illegal target area, who strikes the
opponent with the shield, or is otherwise not in control of the weapon or
shield, should be dealt with in three steps. (1) Warning at the first offense,
(2) Banning of the technique being abused at the second offense, (3)
forfeiting the fight at the third offense.
Finally, the marshal should be alert for equipment failures. The most serious
type is loss or failure of the helm. If a helmet comes off a fighter, or
otherwise fails in the course of combat, the fighter is deemed immediately
defeated. The reason for the occurrence must be carefully ascertained and
steps taken to prevent reoccurrence.
Many specific points of marshalling procedure are covered by the Conventions
of Combat.
BEFORE ANY "ON THE FIELD" ACTIONS ARE TAKEN, THE MARSHALS THEMSELVES
WATCHING THE FIGHTING SHOULD CONFER. UNILATERAL ACTIONS ARE EXTREME AND
GENERALLY RESERVED TO THE ROYALTY OR THE EARL MARSHAL.
If a fighter has complaints about the behavior of an opponent, the first
response of any one hearing such, whether marshal, fighter, or otherwise
should be, "Have you talked to your opponent about this?" If the answer is no,
the listener should insist that such a discussion take place before any other
outsiders are involved. Marshals brought into the matter when they did not
witness or notice the action in question should refrain from prematurely
taking sides. Instead they should get all parties face to face for a full
discussion. If a tournament has been characterized by a high number of
complaints, all the fighters should be brought together to bring problems into
the open before they become permanent hard feelings.
There are many "Rules", conventions, and directives concerning fighting and
marshalling. No matter how much we codify, fighting will always be, (and
rightfully so), a matter of subjectivity we call HONOR. There are three
"matters of honor" that, if adhered to by marshals and fighters, will insure
both safety and enjoyment:
If you're not sure of the blow that hit you -- ask.
If you're not sure of the blow you threw -- let your opponent
decide.
These simple "Rules" overridingly serve both honor and prowess.
Marshalling Melees and Wars
Melees and wars are among the Society's most dangerous activities.
Marshalling them is more difficult than marshalling single combat. There are
many reasons for both the danger and the difficulty. In a mass combat it is
very difficult, if not impossible, for fighters to know what's going on all
around them. Furthermore, noise, excitement, and confusion make the fighters
less sensitive to the blows they receive. Finally, the conflicting desires to
make the battle semi-realistic and yet not too dangerous have left us with a
set of melee conventions which try to strike a delicate balance between the
two desires. Even with the best will and perfect Chivalry, mistakes will be
made. It is the Marshal who has the responsibility to maintain order and
safety on the melee field.
The first step in preparing for a safe melee is to make sure that the melee
field is large enough and well enough constabled to prevent intent fighters
from overrunning the list boundaries, spectators, children, and the Throne.
Next, the marshals must make sure that any special rules to be in force for
the melee are understood by all marshals, constables, and fighters alike.
HOLDs, to take a particularly important case, are called in different
ways and circumstances in mass combats than in single combats. A broken
weapon is always cause for a hold if its owner continues to use it. However,
a dropped weapon does not halt the entire battle, so a procedure to deal with
this situation must be specified. Generally fighters who drop a weapon have
to acknowledge blows that result from a continued attack. Nor are HOLDs
called to allow fighters who have lost an arm to find a gauntlet or vambrace;
any fighter who is not properly armored to resume combat safely in a very
short time after losing an arm must leave the field and not return. If a
fighter loses a helm in the course of the melee, s/he must leave the field as
if dead, (melee convention #11). It is generally a good idea to keep those who
have left a melee or battle from returning to it later. In such a case a
marshal should use discretion in resolving the matter.
When a HOLD is called in a melee, all fighters must drop to one knee, with tips
of great weapons grounded, in position and stay there until the problem is
resolved. This procedure, which should be strictly enforced, facilitates
communication among marshals, allows them to find injured fighters quickly,
and preserves the tactical situation of the battle. Fighters should be
prevented from giving advice and/or instructions to each other during HOLDs,
and reminded not to take unfair advantage of what is, after all, a safety
break. If it is necessary to move a fight to the center of the list, the
marshals should supervise the move to preserve the tactical situation.
Fighters should be allowed to rise (those who have not lost legs) on the
"EnGarde" before the command "Continue".
In some cases an "Area HOLD" can be called for one restricted part of a large
melee, while the rest continues. This should be done only when:
The marshals must be particularly careful to maintain safety when HOLDs are
in effect. "Gaffing" of dead fighters is removing them from a dangerous
situation under the cover of the marshal's staff or of the marshal's presence.
All dead fighters need not be gaffed, but the marshals and constables should
be aware of dangerous situations where it is necessary; such as when a
fighter is about to be trampled or is unaware that he/she is endangered by
rising. New fighters, who are usually the ones killed in the outset of the
battle, should be closely watched if possible.
Melees on bridges, in castle gates, including small buildings or in any
restricted space where shoving becomes an important tactic, are potentially
very dangerous situations. It is often difficult for fighters to distinguish
the shoves from the legitimate blows. Tempers can be easily roused as well.
Such melees should not be allowed to proceed without special precautions. The
fight must be well marshalled by as many experienced marshals as possible.
The dangers must be clearly explained to the fighters, and the combatants
must be especially careful to be aware of what's happening around them.
Special rules may be devised, if necessary.
In this situation, or any other melee, if tempers get out of hand, the fight
should be stopped until everyone cools down. Tempers are especially
sensitive to situations of excessive rivalry, or high temperature and
humidity.
The most important single convention of melee combat is the one that states:
An opponent who is not aware of one's presence is not struck. The specific
practices enjoined by this rule are many and complex, and cannot be taught to
new fighters too carefully. It is the Group Knight's Marshal's responsibility
to have the group's trainees read the following section closely and to make
sure they understand it. It is the Presiding Marshal's responsibility that
fighters about to engage in melee, especially out-of-Kingdom fighters,
understand the MidRealm conventions concerning proper melee behavior before
the fight begins.
Permissible Attacks and Engagements
The most important question that must be answered is: "How does one know if
he is engaged during a melee?"
For fighters in the Middle Kingdom the answer is: If your opponent has
acknowledged your presence by defending against your first light blow or by
attacking you. If there is no acknowledgement, then you are not engaged and
may not attack (no matter how many
"taps on the helm" you've given to get your opponent's attention).
If a fighter has not been acknowledged then he may still actively foul his
intended opponent's weapons to prevent him from striking (thus probably
causing him to be "killed").
There are specific exceptions to the above acknowledgement requirements
which occur during melees. These conditions do not require that combatants
receive individual notification from fighters wishing to engage them during
the battle (as outlined above).One case is when two lines encounter each other face to face. All fighters in
each line are considered engaged with ALL those in the other until the
situation changes significantly (e.g., when the lines become well mixed after
a charge or sweep).
Also, a fighter or fighters who deliberately charge into a group of opponents
may be struck from any angle except from directly behind by those opponents
during the charge.
Melee combat means that any one fighter must consider that he will be
approached by an undetermined number of opponents from a variety of
directions. Thus engagement doesn't necessarily rely on the concepts of
"behind" or "in-front". Fighters should enter melee combat with the
understanding that battle will occur all around them. The rules for
engagement are rules of courtesy and safety.
Generally speaking, then, if a fighter strikes or defends against an opponent
he is engaging that opponent, and is responsible for keeping track of him. If
several fighters "gang-up" on another fighter, they may attack from all sides
only after the presence of all has been acknowledged by their opponent.
The next important question is: "When is one no longer engaged in a melee?"
The answer to this question is: A fighter who removes himself from weapons
range (his AND his opponent's) is disengaged. If his opponents wish to continue
the fight they must approach again and re-engage. The combatant must have
retreated far enough from his opponents so as to turn his back without being
hit. He need not turn but he must go at least that far away. Remember:
Polearms reach further!
An exceptions is "Hot Pursuit". If a fighter is being pursued around the field
by some number of opponents with flurries of blows and rapid retreat repeated
over and over, any fighter in pursuit can strike without going through
"engagement" procedure. Other fighters wishing to join the pursuit may do so
but must first "engage" the fighter being chased so that s/he is fairly made
aware of the presence of yet another opponent.
Remember that if fighters are reminded that they may foul an opponent's
weapons to prevent him/her from striking, they are less likely to initiate
dangerous, unacknowledged attacks from behind. This also discourages
fighters from ignoring opponents who are attempting to engage properly.
Visual Signaling Conventions for Melees
On the following pages are hand signals for use in melees. These signals are
used for communication between marshals and fighters, and among marshals
themselves in large melees.
This systems of visual communication was introduced at Pennsic War XXIV in
August of 1995, being used again at Pennsic War XXV in August of 1996 during
battles run by the Middle Kingdom. This form of communication was found to be
very effective for keeping large battles running smoothly. To this end, all
marshals are advised to know and use these hand signals during large melees.
This system was devised by Baron Sir Pieter van Doorn. He would appreciate
any suggestions for further improvement to be directed to him at Sir Pieter
van Doorn, mka Vance VanDoren, 3220 State Road 26 W, West Lafayette, IN
47906. Phone or fax: 317/497-4875. E-mail:
vvandore@heartland.bradley.edu
Running a List Table
Having a smoothly running list area is essential to having a good tourney. In
order for this to happen a capable list person is needed. The marshal-in-
charge and the list person must work closely to insure a smoothly running list.
The list person should be lined up as soon as possible.
In preparation for the tourney, the marshal-in-charge (MIC), along with the
list person, should check out the site. They should determine where to set up
the lists, (checking for holes, rocks, etc. if outdoors), and the list table(s).
Questions to consider are: Is there sufficient space for the tourney to be
run? How easy is accessibility for un/loading? Is there sufficient shade? (if
outdoors) Is water accessible?
It is the MIC's duty to line up list personnel. The list person need only line
up their own helpers, if needed. It is generally a good idea to have more than
one person at the list table. The MIC should acquire the services of other
marshals and constables, and field heralds.
The list person should let the MIC know what materials they will need supplied
for the list table. Some suggestions are:
The MIC should also supply sufficient copies of the needed tourney reports
(see page 9).
On the day of the event, the list person should arrive early to have the list
table ready when inspections are slated to begin. The following should be set
up on the list table:
When the table is set up, have the field herald announce the list table is open.
During this time fighters will come to sign-up, and authorizations will be run.
Have the herald announce the closing of the list table about ten minutes
before the start of the tourney.
All fighters must show the list person their blue membership card, and the
current (as of this printing it's white with blue printing) authorization card.
Both of these cards must be signed, and the dates checked on the membership
card. Everyone entering the lists must have a current membership card.
Those individuals who are attempting a first authorization need only show
their blue membership card. They will then fill out a Combat Authorization
Sign-up Sheet and individual waiver form. Have them print neatly, and check
to be sure all information is there. The list person is responsible for
transferring this information to the Combat Authorization Report (form), and
making sure that all information is included. These forms are also filled out
for any advanced weapon form authorizations.
The authorizing marshals and/or MIC must sign the Combat Authorization Sign-
up Sheet and the Combat Authorization Report. The Pass/Fail area must also
be filled in with pass or fail. Be sure that the event name and date are on
both halves of the form, this is essential if the authorizee is to receive
his/her authorization card. If the first-time authorizee passes, they will
keep the Combat Authorization Sign-up Sheet and their individual waiver.
Instruct them to send half of the form, their individual waiver and a SASE
(self-addressed stamped envelope) to the Minister of the Lists to receive
their authorization card. Be sure to have their information written on the
Combat Authorization Report. If they fail, keep the Combat Authorization
Sign-up Sheet. If an advanced weapon authorizee passes, they should have the
authorizing marshal initial their authorization card, but should also be given
their Combat Authorization Sign-up Sheet. They may send half their form to
the Minister of the Lists, but do not need to include a SASE as a new
authorization card will not be issued.
While authorizations are being run, the list person should be preparing for the
tourney. During this time, print fighter's names on index cards for the herald
to use for announcing them. Randomize your fighters, and fill in the trees.
Pair the index cards with the fighter's names, giving them to the herald in the
following order: report to the list, arming, preparing to arm. If you aren't
using a tourney tree, have your other paperwork ready.
Running a warlord tourney is one of the easiest. Randomly pair fighters by
using the index cards. After the bout, staple them together with the winner
on top. This is the new team for the next round. Again, after the next bout,
staple teams together with the winner on top. Continue this process
throughout the tourney.
The chart below can be used for round robin or pool tourneys. Every fighter
is assigned a number, and a pool in the case of a pool tourney. The pairings
are listed in parentheses, with the bye, if needed, as the lone number. It is
not necessary to have a bye fought, since every fighter in the pool will get
a bye. To run a pool tourney, determine the number to be in each pool and the
number of pools. It is best not to have more than ten fighters in a pool. The
winner or top two fighters from each pool, will then enter the final pool.
There could then be a third pool, or a "final Crown round" for the top two
fighters.
Below is the order to run rounds for a double-elimination tourney. This is
based on a 32- or 64-man tourney tree. Byes should be used to fill in empty
spots. Byes should be run during the first rounds, and if needed, during the
second rounds. After that, there should be no need for byes. Have the byes
be fought, and make sure someone doesn't get two byes.
After the tournament is over, it is the responsibility of the list person to be
sure the paperwork is all filled out correctly, make sure it's signed, and give
it to the MIC. The following are the forms that need to be sent:
Who sends what to wom:
The final duties of running the list are to clean up the area, and turn in the
reports as listed above.
The standards, regulations, and requirements defined here are in compliance
with those listed in The Marshal's Handbook published by the Marshal of the
Society in 1992. Some terms are defined in that manual. Any modifications to
these standards will be published in the PALE and should be added to your copy
of this handbook so that the most current information is always available.
While safety and authenticity are both pursued in Society fighting, it is the
policy of the Marshallate that safety comes first. Wearing the equipment
specified in these regulations is no guarantee against injury, but it is
required as the best precautionary measure we can devise.
COMMENT: The words -- "recommend," "urge," "encourage," etc. do not mean that
one may say, "it isn't REQUIRED so I don't need it." Armor wisely enough to
prevent the more vulnerable parts of your body from being battered. It only
takes a little effort to lessen the odds of an injury. We should all insure
that MidRealm fighters arm themselves INTELLIGENTLY, not MINIMALLY.
Helmet:
Eye Wear:
The lens of all eye wear shall be shatter proof safety glass or plastic.
Ordinary glass lenses are prohibited. The wearing of contacts or "sports
glasses" is strongly recommended.
Gorget/Neck:
Hands and Wrists:
Elbows:
Knees:
Groin:
Kidneys/Body:
NOTE: The kidneys are located in the back at about the bottom of the
sternum. The sternum is the large, flat bone connecting your ribs in
front.
Breast Protection (Women)
This ends the list of the REQUIRED armor.
Shields:
Overall Standards:
Swords:
Polearms:
Great Axes:
Mass Weapons:
Thrusting Tips:
Pultruded Linear Fiberglass Spears:
Throwing Axes:
Combat Archery Arrows and Javelins:
See Combat Archery Section.
The authorization process is one of the most important safeguards in SCA
fighting. Authorizations must be taken seriously. However, this does not
mean that entire events must be held up by endless authorizations. Proper
organization and a sense of priorities is the best way to insure that
authorizations get done, without taking all the fun time.
Concentrate at the beginning of an event on authorizing new fighters, and on
those from groups so distant that they have a hard time making it to events.
Require authorizing fighters to be armored and ready. Have a volunteered
group of ready, EXPERIENCED, fighters to use as their opponents where
possible. Other authorizations can be done throughout the day during the
inevitable slow periods.
No unpracticed novices should be allowed to attempt to authorize; it is
dangerous and a waste of time.
A copy of the Rules of the List and the Combat Conventions of the Middle
Kingdom must be available at any official event at which authorizations may
be conducted. Note that this includes a group practice if an authorization is
to be attempted there.
The new fighter shall have his/her arms inspected. When authorization bouts
are announced go to the list officer, turn in a signed waiver if s/he has not
done so already, and complete the authorization form which will list the
fighter's names (both modern and SCA), and have spaces for the marshals to list
the outcome of the bout. The fighter will then present him/herself armed with
a single-handed weapon and shield to the presiding marshal when called. The
marshal will ask the fighter if s/he has read and understood the Rules of the
List and the MidRealm Fighting Conventions. If the fighter has not read them
(which should not happen) s/he will be given a copy to read, and told to return
when s/he has done so.
A marshal cannot authorize someone in a weapons style that they are not
authorized in.
Anyone who has not participated in SCA combat for a year or more must
reauthorize. Normally a successful authorization bout for sword and shield
will reactivate all the previous authorizations held, but the person may
attempt to reauthorize in another weapons style instead of single-handed
weapon and shield if s/he prefers.
All fighters, unless excused by the Earl Marshal in writing for good and
sufficient reason, must authorize first in single-handed and shield.
Authorization is by the use of the weapon or technique; for example, a fighter
authorized in polearm may not use it to thrust unless s/he is authorized in
spear (though these two authorizations may be done at the same time).
Whatever the fighter is authorized in, the fighter is responsible to be
competent with the weapon actually used. All chivalry are assumed to be
responsible enough to use only weapons they are competent in, and so are
authorized in all forms.
All out-of-kingdom authorizations are considered valid while visiting the
Middle Kingdom. Transfers of residence must reauthorize for paperwork
reasons. This applies to Midrealm fighters as well. Any member of the chivalry
transferring residence does not need to reauthorize, and will receive
authorization in all weapon forms. They need to send a copy of their
out-of-kingdom authorization card to the Minister of the Lists for a Middle
Kingdom authorization card.
TWO (2) warranted marshals are required to authorize a fighter, a third is
preferable, and, in any case, at least one should be unfamiliar with the fighter
authorizing.
If there is only one full marshal at an event, s/he may NOT authorize new
fighters. The fighter is required to go through a full authorization at
another time in the presence of the required number of marshals.
Authorizations at practices are allowed with following restrictions: You must
have the permission of the EM or DEM first and there MUST be TWO full marshals
from outside the group that holds the authorizations. Acceptions to this may
be granted by the EM or DEM.
The opponent of the authorizing fighter needs to be experienced and know to
the marshals. (This is so the warranting marshals have a standard reference
by which to judge the authorizing fighter.)
Authorization Procedure (for ALL weapon forms)
An authorization will follow a set pattern of bouts. The first is a sparring
bout. Fighters acknowledge blows verbally, calling out "good to the head",
"good to the leg", etc., loudly enough for the observing marshals to hear, but
do not act out the blow's effect. The sparring bout should demonstrate the
full range of the authorizing fighter's skill in both offense and defense. A
skilled opponent will spend some of the time "pressing" the candidate and some
of the time retreating from him/her to encourage a full display of skills. The
sparring bout is to last no more than five minutes. A candidate who does not
have the endurance to fight in a normal authorization can be failed for this
reason alone.
After the first bout, the attending marshals should meet with the opponent to
discuss the performance of the fighter. Each marshal is given a chance to
express an opinion on the fighter's performance. If it is decided that the
fighter would benefit from advice before going on, one of the marshals may do
so at this time. After the fighter has rested, then the fighter goes on to the
second bout.
The first bout in a single-handed weapon and shield (first) authorization is
required to contain four separate parts:
The second is as if for the Crown of the Middle Kingdom. All blows are acted
out. Victory in the bout is not a consideration for authorization; this bout
is held to demonstrate the candidate's ability to properly and safely act out
the effects of the blows received and given in a manner befitting combat in the
lists.
After the second bout, the marshals meet to decide if the fighter meets the
minimum criteria for authorization. If the fighter passes, they are informed.
If the fighter does not pass they should be advised of their deficiencies and
how to correct them. Marshals are expected to deliver this advice in a helpful
and instructive manner which will foster the growth of the individual
candidate, whose emotional involvement at this stage of the authorization
process is likely to be intense.
First Authorization (Single-handed Weapon and Shield) Criteria:
NOTE: #2 does not require ownership, only familiarity. A person who
performs poorly and uses equipment problems as a reason should not be
authorized.
Minimum Criteria for Authorization:
Please Remember:
Authorization Categories:
This section contains the Society Rules of the List/Conventions of Combat
published in the 1989 revision of The Marshal's Handbook. The Middle Kingdom
has the right to make more stringent rules if it so desires.
Marshals should be very clear that the Rules of the List and Conventions of
Combat of the S.C.A., Inc., are binding on all persons who wish to participate
in combat-related activities in the Middle Kingdom.
Rules of the List of the S.C.A., Inc.
The rule itself is in boldface. The plain text under the rules (if any) are the
applications of the rule by the Society Marshal and the Earl Marshal of the
Middle Kingdom (not all rules have such applications).
Society Marshal:
"Other participants" include Marshals, and also support personnel whose
activities bring them close to fighting in a situation where boundaries
are not clearly defined. Heralds, Lists Pages, and similar officers who
leave the field entirely before combat begins are exempt from this
requirement, as are Water-Bearers and Chirurgeons who remain in fixed
support points outside the tournament field or battle area. Water-Bearers
and Chirurgeons who take part in mobile support groups within
the overall boundaries of a battle area must receive a basic
orientation in field safety, and sign the Combat-Related Activities
Waiver.
Society Marshal:
The Crown and/or Marshallate of each kingdom shall establish standards
and procedures for the authorization of fighters to participate in
combat. At minimum, these procedures should assure that the individual
has read the Rules of the Lists, is familiar with the conventions and
rules of the kingdom and the S.C.A., and has been observed in combat by
a member of the Marshallate who can determine that he is not an
exception safety hazard to himself or to others. At kingdom option,
these procedures may involve either a general authorization to
participate in armored combat or a set of separate authorization
procedures for the use of (or for combat AGAINST) specific weapons or
classes of weapons.
The Crown and/or Marshallate of each kingdom shall establish standards
and procedures for the authorization of combat archers and missile
users as may be deemed necessary. Kingdoms may establish such
additional limitations on the participation of minors as may be deemed
necessary.
It is usual for authorizations from other kingdoms to be accepted,
although exceptions may prove necessary in the case of specific
individuals.
Comments by Middle Kingdom Earl Marshal on Rules 1 and 2:
These are waiver rules. The Knight Marshal's responsibility is to
insure that no one fights, officiates, or participates in active sports
on the field without having present an authorization card or having
turned in a properly completed waiver. If the area has a list officer,
s/he should attend to enforcing these rules, but the ultimate
responsibility remains the Marshal-in-Charge's. A fighter who takes the
field without presenting an authorization card may be banned from the
field for the remainder of the event if the deficiency is discovered
before s/he rectifies it. A person who has not satisfied this
requirement must not even walk across the field where an activity which
requires a waiver is going on.
Society Marshal:
Kingdoms may apply armor and weapons standards which are stricter than
the Society standards, should they be deemed necessary, but may not
reduce or waive any Society standard.
Society Marshal:
If a fighter regards an opponent's weapon or armor as unduly dangerous
to face, he or she can request the Marshal of the field to reinspect the
item. Either fighter has the option of appealing the decision of the
reinspecting Marshal to the Marshal in Charge and ultimately to the
Sovereign.
Middle Kingdom Earl Marshal:
"The Sovereign or the Marshallate can bar any weapon or armor from
use." Any weapon that appears to be unsafe, no matter how it is
constructed, should either be banned from use or have its use placed
under strictures. Non-standard types of weapons, (flails, etc.), may
only be approved by the Sovereign or Earl Marshal. The same applies to
weapons constructed of unorthodox materials.
Society Marshal:
Engaging in any Society combat activity with the deliberate intent to
inflict injury to an opponent is strictly forbidden.
Middle Kingdom Earl Marshal:
"...behave in a Knightly and Chivalrous manner." This is the basic
sportsmanship rule for tourney combat. A fighter should never
intentionally take advantage of an opponent's accidental disability,
such as slipping, adjusting a helm, etc. A Knight does not strike the
helpless, nor does he seek to harm his/her opponent intentionally. A
Chivalrous person does not behave in such a manner that his/her honor
could be called into question. A fighter should never lose his/her
temper in combat, and should be honorable and courteous to all, both on
and off the field. This Rule underlies many of the Conventions of Combat
of the Middle Kingdom.
Society Marshal:
No one is required to fight in a tournament should he or she
prefer not do so.
Middle Kingdom Earl Marshal:
This rule means that no one is forced to accept a CHALLENGE if he does
not wish to fight. If the reason for the refusal is the opponent's choice
of weapons, the fight may be forfeited or other mutually acceptable
weapons chosen. If the fighter refuses to fight a particular person, the
fight may be forfeited but the reason must be quickly determined,
especially if many fighters refuse to fight a specific individual. The
right to refuse a fight does not extend to the Crown Tourney or other
regular tournament elimination fights because these are not
CHALLENGES; one may only request a different opponent, and only for
good and sufficient reason. It should be stressed that there is no
dishonor in yielding a field or forfeiting a fight.
Society Marshal:
Since fighting with real weapons is forbidden at any Society event,
threatening the use of such weapons is likewise expressly forbidden.
At the discretion of the Sovereign and the Marshal in Charge, recognized
experts may be permitted to present choreographed demonstrations with
real weapons under strictly controlled conditions.
Posing for still photographs with real weapons is permitted.
No one may wear any real weapon onto the field while participating in
combat or present during combat. At the discretion of the Sovereign
and the Marshal in Charge, an exception may be made for marshals and
other non-combatants to wear knives bonded with peace straps.
Society Marshal:
The prohibition on thrown weapons refers to weapons in combat, or
thrown in a hostile manner. It does not apply to "tossing" as a gentle,
short-range method of transferring or removing a tournament weapon or
item of equipment from the Lists or area of combat.
The use of archery, firearms, slings, javelins, throwing axes, throwing
knives, or any other projectile is forbidden within Tournament Lists, or
in any other situation where spectators can not be separated from the
potential line of fire by more than the effective range of the weapons.Conventions of Combat of the S.C.A., Inc.
Conventions of Combat of the S.C.A., Inc.
The following material is taken in its entirety from the Society Marshal's
book, The Marshal's Handbook.
All traditional SCA Armored Combat at SCA Tourneys, wars, and other events
shall be conducted in accordance with the Rules of the Lists of the SCA, Inc.,
these Conventions of Combat, and such weapons, equipment, and event rules as
are established by the Marshallate of the SCA, Inc., and individual Kingdom
marshallates.
The following additional Rules of the List constitute those rules and portions
of rules which have been traditionally followed in the Middle Kingdom that are
extensions of the Rules of the List of the S.C.A., Inc. These rules have the
same force within the Middle Kingdom as the Society Rules of the List, but they
may not be adhered to in other kingdoms. In some cases the Middle Kingdom
rules cover material that is covered in the Society Conventions of Combat,
but those have been retained here.
This is the basic rule of realism. "Fully armored" is
interpreted to mean light riveted mail over a gambeson and a
closed IRON helm (some other kingdoms specify open-faced to
justify certain techniques not used in the MidRealm)
regardless of the ACTUAL armor worn by the fighter.
Illustrations from the period when this was the actual type of
armor used indicate that it could be penetrated by a solid,
unimpeded, one-handed blow with the broadsword. "Behaving as
if the weapons were real" means that a blow, to be counted,
must be forceful and unimpeded in order to have penetrated the
armor being worn. This also means that the nature of the
weapon used must be taken into consideration; for example,
blows with the very tip or flat of the sword are ignored; only
blows with the cutting edge of an axe count, etc.
"Fully armored unless otherwise stated" allows for
demonstration fights using specific weapon and armor
combinations. "Injuries sustained" is the reason for fighting
on one's knees, or on one leg, if struck on the leg, etc. The
marshal observing a fight should insure that this is being
followed accurately: that the leg with the knee on the ground
is the one that was struck, that the "missing" arm is not used
intentionally to block a blow, etc.; and s/he will make
reminders, if necessary, of the injury that the fighter has
sustained.
If a blow is blocked, (as happens reflexively sometimes), by
a "missing" arm, the blow may be counted as unimpeded;
especially if the fighter has been previously warned about
such action. If a blow lands on the hip or buttock, the
fighter must sit rather than kneel. Marshals should also take
into account the type of weapon here: Blows to the hip struck
with two-handed weapons being wielded two-handed are deemed
killing blows. This includes Bastard and Greatsword, axe,
mace, and all Polearms, (except spears), in two-handed use.
Also, blows to the hip struck with mass weapons, (either
one-handed OR two-handed), are deemed killing blows. These
include axe, mace, and war-hammer.
"Fighters for the Crown must have a Lord or Lady". Marshals
are not responsible for enforcing this rule, except for
observing it themselves.
"Weapons mutually acceptable to the combatants". This is the
rule that allows for demonstration fights with new types and
designs of weapons. It allows weapons of non-standard types,
of unusual behavior, or which give an advantage to the user,
to be used under strictures. The consent of the combatants
can be obtained by asking each time the weapon is to be used,
or by demonstrating it to all fighters present at an event and
getting their collective consent at the beginning of the
event; this rule also allows the Earl Marshal to modify the
interpretation of other rules for specific fights or events.
This is the appeals procedure for weapons rejected by the
marshallate. The King has the final decision with the advice
of the Earl Marshal.
"No metal weapons." This does not prohibit hand guards or
pommel weights on tourney weapons. Guards and pommels,
however, shall have no protruding points or sharp edges which
could cause injury, and no metal may be included on the
striking surface. No combatant shall wear any real weapon
into combat, and marshals are advised to leave swords and
other major weapons off the field when on duty. This Rule
prohibits fighting with real weapons, whether fast or slow,
demonstration or real, at any SCA event.
This does not prohibit the use of the shield to displace,
immobilize, or deflect the opponent's shield or weapon, nor to
oppose or deflect the opponent's motion, so long as the shield
does not strike the opponent's body or limbs. However,
control over shield technique is the responsibility of the
user, and any combatant who consistently strikes the
opponent's body or limbs, intentionally or not, may be banned
from further use of offensive shield technique until such time
as s/he can demonstrate proficiency at the technique. Shields
intended to be used as weapons must be approved either by the
King or the EM. See the sections on Marshalling fights and on
Enforcing the Rules of the List.
This rule means that ALL thrusting weapons must be approved by
a marshal. This rule also prohibits thrusting with weapons
that have not been designed and approved for that use. This
rule does not prohibit a hit to the face by a projectile
weapon such as an arrow or javelin.
"Bladed weapons cannot be grasped to stop a blow." This
refers not only to grasping or blocking with the hand, but
also to trapping the blade in contact with any part of the
body -- for example, between the arm and side. However,
catching a blade between one's shield and the ground or some
other inanimate object is not prohibited; nor is a blade
considered grasped if it becomes entangled behind one's
shield, provided that no effort is made to keep it there, such
as clamping the elbow against the side to hold the weapon. On
the other hand, it is legal to grasp the shafts of maces,
spears, and pole arms.
When a combatant drops or breaks a weapon, the combat stops,
and the blow which involved the dropping or breaking is not
counted. However, a weapon clearly broken on the opponent in
a well-delivered blow is counted good. Blows started by a
fighter before his opponent drops or breaks a weapon or shouts
HOLD are counted as good. The same principle is applied when
a combatant slips or stumbles.
The Sovereign or his/her representative may impose the
tournament standard on melees with fewer than 10 persons per
side.
This rule bans projectile weapons (sling-stones, arrows,
etc.), throwable weapons (javelins, axes), and the intentional
throwing of weapons of any nature from a tourney list. This
rule does not prohibet use of such weapons in a melee.
THE USE OF EXCESSIVE FORCE IS PROHIBITED
No fighter may deliberately strike at or below the knee or wrist (these joints
being defined as starting one inch above the bend.) Any blows to those areas
are not to be counted. No fighter may deliberately cause an opponent to
strike these areas in order to avoid loss of a limb. Any fighter who does so
(for example, lifting a leg) may lose the limb in question.
Fighters may not grapple with their opponents, nor may they kick or grasp an
opponent or their opponent's shield. "Grasp" is defined as held securely with
a closed hand for any length of time.
Blows which are solidly blocked by the shield or blocking weapon before, or
simultaneous with, striking the opponent need not be counted.
No thrusts or thrusting feints to the face or throat with any weapon will be
allowed.
Fighters must acknowledge blows according to the standards of the Middle
Kingdom despite the actual armor worn. This includes armor that is ill-fitting
or tabards and auxiliary weapons that may entangle legitimate blows.
Marshals may require fighters to remove the offending weapons or clothes
and/ or accept the marshal's decision of the effect of blows delivered to it.
THE ARMOR STANDARD:
A blow which includes the releasing or breaking of a weapon is not to be
counted unless, in the opinion of the marshal, a properly constructed and
maintained weapon was clearly broken on the body of the fighter being hit,
without any other contact.
A blow begun BEFORE the occurrence of an event that would stop the fight
(such as a hold or a fighter dropping their weapon) will be counted if it lands
on the opponent. If the blow is begun after such an event, it will not be
counted.
A helpless opponent is not struck. Examples of a helpless opponent may
include: someone who has lost their balance, someone who is lying on the
ground, someone in the process of getting off the ground. An opponent who is
empty-handed (unarmed) is not necessarily helpless. A fighter in the act of
acknowledging the effects of an earlier blow is not considered helpless, (i.e.
a fighter dropping to his knee after receiving a leg shot is not immune from
being struck in the head as he is dropping).
A fighter who makes himself "helpless" by repeatedly overrunning the borders
of the list or falling over while on their knees may, at the discretion of the
marshals and the opponent, be deemed to have been defeated.
A blow to a limb does not stop the progress of combat and may be followed
instantly by any legal blow.
When a fighter is struck by a killing blow but has already begun a blow that is
killing to their opponent, both are considered good. This results in a
"Double-Kill" in which both fighters are defeated. In tourney combat,
double-kills are generally refought. In wars and melees, both are defeated.
Any mass or two-handed weapon that strikes the hip is scored as a kill. A
two-handed THRUST (i.e. a spear) to the hip is NOT scored as a kill.
If a weapon is broken on the field, it may only be replaced with a weapon of the
same type, or by a worn auxiliary weapon. An auxiliary weapon that interferes
with a fighter's ability to feel blows must be removed and given into the
keeping of the marshal until it is needed. If a weapon is deliberately
discarded in favor of an auxiliary weapon during a fight, the fighter is allowed
to resume the use of the discarded weapon if they can retrieve it during the
course of the fight. A fighter attempting to retrieve such a discarded weapon
during combat, while still armed, is considered "engaged". Likewise, a fighter
using two weapons who drops or discards one is still engaged. A hold is ONLY
called if there is a clear danger caused by the dropped weapon.
A sufficiently hard blow struck with the end (tip) of the sword should be
acknowledged as effective unless the blow could not have penetrated the body
deeply enough (at least one inch) to disable or kill.
A weapon may not be braced against a helm or shield to block blows.
No one may deliberately strike a person with the ineffective part of any
weapon.
A blow which is intentionally blocked with a wounded limb is scored as if the
limb were not there.
A fighter who is attempting to keep a wounded limb out of the line of combat
and has that limb struck, suffers no additional penalty.
No mention of religion, magic, superstition, or of supernatural powers in
connection with combat is permitted. This does not prevent a proper respect
for love, respect, or the loyalty of a fighter for a lord or lady, nor any
battle cry of the period before 1600.
A call of "HOLD!" stops all fighting until the marshal commands combat to
continue.
No kendo, karate, or other martial art shall be allowed in the lists or
anywhere in the Kingdom or wherever the SCA may be held responsible for their
supervision, without special permission from the Earl Marshal in writing.
Boffing and other such sports must also be properly supervised and require
waivers if these sports are a planned part of an official event.
The interpretations of the Rules of the List and Conventions of Combat may
be modified for special events by obtaining advance written consent from the
EM. At ordinary tourneys, the Marshal-in-Charge may with the knowledge and
consent of the other fighters, enact such sanctioned modifications as are
desired.
THE USE OF EXCESSIVE FORCE IS PROHIBITED
Participants in a melee situation must recognize the possibility of being
attacked by any number of opponents and any combination of weapons and
recognize as well the dangers of their own weapons and restrain themselves
accordingly in the interests of Chivalry and safety.
There may be no more than 4 attackers on 1 fighter.
An opponent in a melee who is unaware of one's presence is not struck.
However, it is the responsibility of the fighter under attack to prevent the
fighters legitimately engaged with him from gaining an advantage in position.
When attacking an already engaged opponent, a fighter should take specific
action to notify him of his presence (e.g a light tap on the shield) and receive
acknowledgement before making a serious attack. Fighters may foul the
weapons of opponents they may not strike; in doing so they should show
restraint in the interests of safety. Fouling does not include grappling, (as
defined earlier), or reaching around an opponent.
When two opposing lines engage face to face, all fighters in each line are
considered engaged with those in the other until the situation changes
significantly enough to mix the lines. (e.g. after a charge or sweep).
A fighter or group of fighters who deliberately charge into a group of
opponents may be struck from any angle by those opponents during a charge.
Care should be exercised by both sides to acknowledge blows and avoid unfair
blows.
Fighters in melee killed or wounded by their teammates must acknowledge these
blows in the normal manner.
Dead fighters should die defensively by hiding under their shields or weapons
and then leave the field as soon and as safely as possible at the marshal's
direction. Dead fighters may neither hand weapons or shout advice to the
living.
Marshals and fighters alike should be aware of the dangers of melees in
crowded situations where a great deal of pushing is likely, because proper
acknowledgement of blows becomes difficult. Such situations should be
avoided unless they can be very carefully marshalled.
When "HOLD!" is called in melee, all fighters should drop to their knees and
ground all great weapons until the marshals call "en garde". Holds in melees
are not to be used to regroup or make plans. If a melee must be moved to the
center of the field, the same relative positions must be maintained to
preserve the tactical situation.
When a fighter loses any required piece of armor in a melee, that fighter is
considered dead and must leave the field. They may not take part in further
combat until the situation that caused the armor to fail is remedied.
A Commentary by Duke Syr Laurelen Darksbane
If there is any one thing that can be said of fighting it is that training is
never completed. As long as an individual participates as a fighter, he/she
is in training. This is true for all of us, from the newest novice to the
battle-hardened Knights. We all continue training, honing skills, learning,
throughout our lifetimes as fighters.
There are two reasons that the preceding statement is true. The first is, of
course, that training increases our skill and prowess. The second is more
important. It is that, as we learn, we pass on the knowledge and skill. We
teach each other.
The face of SCA combat, the techniques and the technology, are continually
changing. It is an endeavor characterized by the contributions of its
participants. This applies to pure fighting skill, to armor (which is a far cry
from the Freon cans and fencing gear of A.S. II), and to the type of training one
must receive when one begins to fight (as well as the continued training so
necessary to keep skills sharp).
There are many schools of thought concerning training for SCA combat. I offer
the following as a view of my personal beliefs. It is therefore not so much a
guideline as it is a description of one "school." It is offered with the hope
that the written word can describe a framework upon which others might build
to help fighters through the years.
The first thing the new novice WANTS to do is pick up a sword and FIGHT. The
first thing the new novice SHOULD do is pick up the Rules of the List and the
MidRealm Fighting Conventions and READ. The Middle Kingdom Knight Marshal's
Handbook is the perfect device for communicating standard information on
rules, regulations, and conventions. New fighters should be given the
opportunity to read it, and the local marshallate should be prepared to
explain just what it is that we're doing out there.
The novice must be given a thorough grounding in the ideals which lie at the
root of SCA combat and, actually, at the very core of the Society's existence.
We seek to foster skill as an extension of courtesy, honor, and chivalry.
Fighting prowess develops an individual physically, but it should, above all,
be based on the ideals which founded the SCA. This is the first and most
important lesson to be taught to a novice fighter.
Once these amenities are taken care of, the novice must attend to the details.
This means thinking about acquiring his/her own set of armor. It is true that
most novices begin their training in borrowed gear. There is nothing wrong
with this, as long as it fits and as long as the novice has taken steps towards
assembling his/her own. The trainers should do all they can to insure that the
novice is safe in borrowed gear as well as in his/her own new equipment. Help
from experienced fighters and armorers is the most important thing at this
stage.
Armor protects us. The new novice should be taught elementary lessons in
arms and armor, what the pieces are called and where they're worn, and why.
This should occur while they are in training. The novice must have
explanations of the target areas, blow discrimination, and fighting etiquette
we adhere to. The new fighter should be taught that no one should ever go
into combat without some sort of warm-up, stretching-out, etc. Pulled and
torn muscles are not fun. Experienced fighters should be reminded of this as
well.
The training program follows a simple series of steps; Explanation, Shield
work, Sword and Shield work, Sparring, Full Fighting, Authorization. The
sequence begins with the introductory explanations previously outlined and
continues into the phases where the armored novice faces his/her trainer.
This where the novice is first "hit" and should come to realize that, as long
as he/she is armored correctly and keeps his/her wits, getting hurt is
unlikely.
SHIELD WORK: has to be the first and most important phase since an
instinctive defense will later serve a fighter very well in combat. It
generally follows this sort of scenario: The armored novice squares off with
shield but without a weapon against the trainer. The trainer will deliver
blows (the basics, at first, of course) to the novice. The trainer will adjust
the stance, motion, and reactions of the novice. The trainer starts at slower
speeds so the novice can see and understand what's happening around his/her
body. The novice will learn to move the shield (whatever type it
is:round,targe, heater, etc.) to block the blows and, as the novice builds
strength and speed, so too should the trainer.
Trainers should NEVER think of the novice as a "pell" or as someone against
whom to "try new tricks." This is embarrassing and discouraging. The novice
must have confidence built by the trainer. Good trainers don't boost their own
egos at the expense of novices.
The Shield work continues to the point where the novice can handle most of
what he/she encounters. For some this only takes a few weeks, for others,
several months. Everyone is different. The novice must learn to let the
shield do the work (which only happens, by the way, with correctly built and
maintained equipment). The fighter should block and keep protected, ideally,
without having to think about it. Once the novice is reasonably proficient at
this and feels that he/she can certainly defend against any half dozen
Chivalry, then he/she should begin the next step in training.
SWORD AND SHIELD WORK: incorporates a new "thing" (the sword) into the
physical construction of a new novice fighter. This will be confusing at first.
It might make the novice feel, and behave, as if he/she were starting over
again. This is, of course, very close to the truth. The novice's lament is that
now he/she has to defend and MOVE at the same time. The task is to build the
necessary coordination.
The novice is taught the basic blows. This is where the trainer gets to be a
convenient "pell." The novice repeats blows, first slowly so as to learn the
motions involved, then more quickly to develop accuracy, and finally at full
speed to develop agility. The trainer should watch the novice's body closely.
The shield shouldn't drop when a blow is thrown, and the blows should be
accurate and of sufficient force.
The trainer must, at this point, be fully armed and armored. The trainer will
not yet return blows to the novice but will block once the novice starts to
attack correctly. Though the trainer must allow the novice to hit him during
the course of training, no one wants to (or should) take
continual pounding. The novice must learn what a blocked blow feels like, as
well as what a good blow feels like when it lands.
The novice must be taught the necessity of multiple blow attacks. Simple
combinations of motion build into a controlled offense that is very effective.
When the trainer has satisfied himself that the novice can move a sword
without dropping the shield, falling out of a good stance, or losing control of
the weapon, it is time to try the next step in training.
It must be stressed here that once a novice holds a weapon he/she should be
fully armored (with shield) and so should the trainer. There are certain
instances of explanation of stance and position where a novice and trainer
must be able to see clearly to understand and so must be, for the moment,
helmless.These are rare instances, and care should be taken whenever either
fighter is not fully armored. Nobody can predict all motions that might occur
in training, so once the novice has a weapon, both he/she and the trainer are
expected to behave as if on the field.
Once the trainer decides that SPARRING is in order, yet another new dimension
is added to the novice's experience. He/she now has to contend not only with
his own motion but with that of the trainer as well. The trainer takes on a new
identity at this stage, for it is the first COMBAT the novice experiences. The
trainer, or a fighter the trainer uses to face the novice, becomes an
opponent.
SPARRING: is continual fighting which is conducted slowly at first, gradually
building to full speed later. The novice and the trainer will attack and defend
and tell each other the results while fighting. They will call out the good
blows, glances, light, etc. The novice at this stage begins to develop a sense
of perception which will keep him/her safe and will enable quick response to
the actions on the field, whether that response is "death" or watching the
opponent fall.
Light Sparring is conducted at less than full speed and is relaxed and
instructive. It is an excellent warm-up, even for experienced fighters. Full
Speed Sparring is "real fighting" except that no one falls. It is characterized
by continual conversation between the fighters. When explanations are
required, HOLD must be called. Novices should be taught to remain defensive
until it is obvious that the opponent has ceased fighting. More importantly,
the novice should, long ago, have learned that the HOLD stops the action dead.
The novice has now developed into a fighter. It has likely been some months
since the novice began training. New confidence has been built and the novice
now looks toward "authorization." The Sparring phase of training really blends
into the Full Fighting stage since Sparring really IS just a modified and more
controlled type of Full Fighting.
FULL FIGHTING: is the stage where the novice faces experienced fighters and
perhaps other equally advanced novices in open single combat. This stage
requires the full attention of the trainer whether he is the novice's opponent
or not, so that any problems can be corrected and the novice can continue
developing skill. The trainer should pay particular attention to the novice's
posture and demeanor on the field. Winning fights isn't as important as
staying alert and defensive without panic. The trainer must insure that the
novice is able to withstand the pressure of combat. Control of the weapon and
shield must be maintained, attacks must be positive and accurate (on target
areas), even if blocked. Defensive moves must be made, even if they aren't
fast enough to stop the blow. Speed and agility come with time and experience,
but the attempts must be made without hesitation.
When the trainer is satisfied that the novice is safe and competent to enter
combat, it is time for the novice to go to an official SCA tourney and attempt
to authorize. With a little care and concern on the trainer's part, and a little
attention on the novice's part the MidRealm should gain a new fighter who has
passed through the final phase into AUTHORIZATION.
This overview of one training method as an ordered sequence is very general
at best. There are many things that might be added in certain stages. The
incorporation of sword-blocking techniques, opposite-handed opponents, and
exposure to several shield styles, are examples of variations that may be
introduced at any time. There are several additional "styles," however, in
which the novice should be given training before ever attempting to authorize.
Single-sword, one-handed, is the first. This must be used if the fighter
"loses" either arm in combat. The ability to use the sword alone in a safe
manner is very important. The ability to win a fight when so disadvantaged will
come with experience, but the ability to be safe must be instilled from the
start.
Fighting from the knees and fighting against a similarly "wounded" (down)
opponent are equally important. New fighters should be taught not to grapple
with their opponents and the courtesy of not continually circling a "down"
opponent.
Finally, a new fighter should be exposed to fighting against non-Sword and
Shield opponents. This is for familiarity and safety. The new fighter should
learn how to behave against Thrusting Weapons, Two-Weapon styles, as well
as the other weapons styles used in the Middle Kingdom.
These stages of training as a sequence apply also to the advanced weapons
styles. The object is always the same: to develop prowess by learning to
defend oneself in order that a successful offense may be employed. The
responsibility is again with the trainer to insure safety as well as prowess
in the advanced forms.
New fighters should have the opportunity to train in melees while gaining
experience in single combat.Melees are fun, but the environment is vastly
different from single combat. New fighters should be exposed to melee in
order to enhance the development of that sense of perception mentioned
earlier in this essay. In melee, like single combat, there is nothing more
important than being aware of what's happening around one's self. This lesson
will allow the fighters to stay safe by being taught to pay attention and to
be careful for themselves and for the others all around. New fighters should
be discouraged from trying to authorize at the "deadline" to fight at the
Pennsic War without getting melee experience prior to the War. It could be a
harrowing, if not dangerous, experience, which no marshal should allow.
All the things that go into making a fighter can not be covered in a short
article. The basic tenets are very simple, however. If the individual desires
the discipline of a martial art, the exhilaration of competition, or sheer fun,
SCA combat holds all these things. Its basis is safety and its object is
enjoyment. These are easily accomplished with the continual training which
occurs throughout the active fighter's life.
In this way we assure that we may always learn from each other peacefully.
It was previously stated that SCA combat has many aspects. It is practiced
as a martial art, a sport, a good time, and even as "occasional exercise." That
it holds many things for many people is borne out by the very diversity of the
individuals who take up the sword. Men and women of all physical description
and demeanor participate as authorized fighters. This one endeavor in the
SCA provides an activity for these people to practice together and a common
interest for folk who might never otherwise have come to know each other,
even within the SCA. It offers, at the least, like the SCA itself, a place for
people to meet and an opportunity for folk to come to see a little of each
other's true identity. It is single combat that forces individuals, for a short
time, to lay aside titles, external influences, and pretense in order that their
physical skill and the depth of their conscience may be displayed.
The intimacy between fighters, the camaraderie and friendships that grow
between people who show their mettle as honorable and courteous, as gentle
and noble souls, is both satisfying and somewhat mysterious. No other
endeavor is at once so exclusively competitive and so inclusively familial as
SCA combat. It is the basis for the Feudal framework of the Society, and it is
the forum through which many of us open ourselves for judgement. Not
judgments of fighting skill, but rather to the judgments of our character made
by observers and opponents alike. When we fight we open ourselves to intimate
inspection. Opinions of the contents of our hearts are based on our own
instinctive reflexes on the field. We can't fake our demeanor if we don't
accept the blow we should. It's plain to see, and so fighting in itself becomes
a test of an individual in his or her OWN eyes. He or she must be equal to the
task of saying, "Here is my physical skill; here is how I use it; here is how I
behave; here is who I am." Most fighters don't necessarily think of combat in
terms of these vague philosophical ideals, and that's really quite all right.
However, everyone who fights and who watches fighting should think for a
moment how very much an individual tells about himself in the way he or she
accepts defeat OR victory. We become comrades in arms, certainly, as MidRealm
fighters, but we also become friends and brothers and sisters, for we strive
against each other and ourselves for joy and exhilaration; for mutual skill;
to share something unique. Perhaps it's not so odd, after all, that a field of
mortal combat is a place where deep and lasting friendships can be born. This
is the lifeblood of our Society. We should all do our best to insure that the
field of combat never, under any circumstances, sees the shedding of any
blood, either our own or the Society's. I urge you to carry on with courtesy
and honor and have a wonderful time, for the SCA is magic and, above all, fun.
Duke Syr Laurelen Darksbane
To become a fully warranted marshal, a fighter must go through a period of
training as an MIT. Becoming an MIT first requires the fighter to contact his
RDEM. The following is a list of requirements for an MIT to become fully
warranted:
When training an MIT the warranted marshals should:
Combat archery has been in use in this kingdom for several years. In this time
we have tried several different conventions under various fighting scenarios.
We have learned what we like about combat archery and which aspects we would
like to see changed or discontinued. The purpose of this handbook on combat
archery is to pull together all the rules, conventions and good ideas that
have been established so far. The rules and conventions expressed in this
handbook are in force at this time and will be the standards by which all of us
in the kingdom agree to abide. Like any fighting rule or convention that is
already on the books, the rules of this handbook are also subject to
interpretation and clarification. The final decision to any disagreement or
confusion that arises from these rules on combat archery will rest with the
Earl Marshal and ultimately the Crown.
Often times we find ourselves following or enforcing rules from the Marshal's
office that, although we understand what the rule is and how to abide by it, we
do not know why the rule is there in the first place. I will attempt to explain
the reasoning behind some of the combat archery rules and conventions.
The most popular concerns are why archers cannot throw javelins or hold
rattan weapons while holding their bows, and why javelin throwers must have
full gauntlets on their throwing hand. The reasoning behind these decisions
lies with the basic concept that there are two discernable types of
individuals on the field at one time; fighters and archers. Fighters are fully
armored and assumed lethal to any foe who comes near. Archers are
semi-armored and assumed lethal only when their bows have arrows in them.
Because archers are in possession of a bow and an unarmored shooting hand,
we encourage fighters that attack archers to be more safety conscious than
when they attack other fighters. When a fighter charges an archer and the
arrow has been fired and misses, the fighter knows that he is in no danger of
being struck until the archer draws a weapon. The fighter has a responsibility
not to strike the bow or unarmored hand of the archer. Archers, on the other
hand, have the responsibility to keep the bow and hand out of harm's way until
they are dead, captured, escape, or draw a rattan weapon and discard the bow
safely. We do not allow Archers to hold rattan weapons and bow at the same
time. The fighter must concentrate on not hitting the bow. It would be unfair
as well as unsafe to allow an archer to attack a fighter with a rattan weapon
while still holding a bow. This rule allows a greater margin of safety for
archers and bows while they are being attacked by fighters, and at the same
time eliminates the need for concern by fighters of being attacked by archers
that are holding bows in their hand.
As to why javelin throwers must have full gauntlets on their throwing hand,
it is because javelins are reserved for use by fighters, and fighters are, by
definition, fully armored combatants.
An archer that drops their bow and picks up a weapon automatically becomes
a fighter and is subject to full armor requirements. From the perspective of
the fighter, any opponent that is not holding a bow in their hand can be safely
assumed to be fully armored and can be attacked without needing to watch out
for fragile bows or unarmored hands. For much this same reason, fighters may
not swing rattan weapons while holding a javelin in their other hand. Since
they would be swinging at their opponent, while their opponent would have to
contend with avoiding hitting the plastic javelin, fighters must drop the
javelin before engaging in hand to hand combat with an opponent.
Another concern is why bows are not considered broken and removed from the
battle if they are hit by arrows or javelins. The reason is much the same as
allowing small bucklers or swords that are hit by greatswords or polearms to
continue to be used undamaged and whole, blow after blow: we selectively
recreate. One could assume that there is an unlimited supply of bows at a war,
which in some wars there were wagon loads of arrows and bows brought with the
army, and if yours was broken you simply went and picked up another. It is
probably simpler to reason that we allow combatants to use their favorite
weapon blow after blow, battle after battle, until they literally fall apart.
It is more fun that way.
Some have asked why, if javelins must hit with the force of a one-handed
thrust, do we not require arrows to hit with the same minimum force? Although
the force of an arrow from a 50 lb. hunting bow at close range hits like a
rattan weapon, keep in mind that not all, nor many for that matter, archers use
a heavy bow. Most use a 35 lb. bow, and although they hit smartly at close
range, do not deliver a minimum one-handed thrust. If the distance is
increased to anything resembling archery range, the force drops off to the
point that a killing thrust would be impossible to deliver with any weight bow.
To require killing thrust with arrows would mean that all archers would need
to use 50 lb. bows and shoot targets at very close range. This would mean
uncontested fire into the fighters on bridges, because the other archers were
too far away to deliver a killing thrust to each other. While in the open field
there would be few if any archers participating due to the ridiculously close
range that the archers would have to allow the fighters to get, in order to hit
them with sufficient force. And at this range, the archers would be trampled
by the other 25 fighters that they did not kill. Both of these situations would
soon be unacceptable and we would probably see the end of combat archery.
If anyone has any new conventions, new combat archery weapons, or
suggestions for rule changes, please feel free to send them to the Earl
Marshal, his Deputy for Combat Archery, or discuss them at events. All combat
missile weapons that fall outside the scope of this handbook must be cleared
through the Earl Marshal's office before they will be allowed on the field. In
time, a new or revised set of criteria for combat archery will be published
that will reflect the changes in rules and conventions that will inevitably
occur.
Construction of Equipment
Bows:
Arrows:
Javelins:
Experimental Combat Archery Weapons:
Inspection of Equipment
Bows
Combat Arrows and Crossbow Bolts
Javelins
Other
Conditions for Using Combat Archery
Bows and Arrows
Javelins
Guidelines for General Use of Combat Archery
Indoors
At Wars
Other Times
Rules and Effects of Arrows in Combat
Arrows
Javelins
Attacks Upon Archers by Fighters
Archers Attacked While Holding a Bow and Arrows
Attacks Upon Fighters by Archers
Attacks Upon Archers by Archers
Attacks Upon Fighters Holding Javelins
Fighters Attacked While Holding a Javelin
Attacks Upon Scouts by Archers and Javelin Throwers
Defense Against Missile Attack
Blocking Arrows
Blocking Javelins
Marshalling with Combat Archery
Safety of Marshals, Scouts, and Spectators
Monitoring the Use of Javelins
Monitoring the Use of Bows and Arrows
Monitoring the Actions of Fighters Around Combat Archery
Rules of Engagement with Combat Archery
One of the more frequent thoughts that runs through the minds of archers is
"just who in this mass confusion am I engaged to fire upon?". Likewise, many
fighters ask themselves "which of the archers can legally shoot at me, and how
do I go about legally killing one?".
I will attempt to clarify some of these questions by explaining the rules of
engagement for combat archery.
The most difficult concept to grasp is that everyone except scouts and other
non-combatants are engaged with missile fire once combat commences. In
layman's terms, this simply means that anyone may be hit on the front side of
their bodies by arrows and javelins regardless of whether or not they have
eye contact with, or even know the whereabouts of, the attacker.
We normally think of engagement to mean that we can hit our opponents, even
if they are not looking, such as in a line on a bridge. However, with missile
weapons, engagement, once combat commences, applies only to the fronts of
individuals. This is not based on safety, but rather on courtesy and a sense
of fair play. There are provisions for attacks from behind with missile
weapons. These provisions are explained in detail in the following paragraphs.
Attacks upon Archers by Fighters
In order for a fighter to legally attack an archer, the fighter
must be engaged with that archer at the weapons range of the
fighter. If an archer shoots at an approaching fighter then turns to run
before the fighter is within their weapons range, the fighter may not attack
the archer from behind. If the archer waits until the fighter is within the
fighter's weapon range to run, the archer is considered directly engaged at
weapons range with that fighter, and is subject to all legal attacks that any
other fighter would be subject to, including attacks from behind, if they turn
to flee.
If a fighter "sneaks up" on an archer, it is no different than if
the fighter approached another fighter in that same manner. The
archer is not able to be attacked until they are properly engaged. Fighters
are reminded that they may not foul the bow or arrow of the archer.
Attacks upon Fighters by Archers
Archers may shoot at any fighter that is facing them. If a fighter can not be
hit on the front of their bodies, they are immune to arrow fire even if they
are aware of the presence and location of an archer. This means that if a
spearman is standing sideways on a bridge while fighting, you may not hit him
on his backside even if he knows you are there. If you wish to hit him, you
must go to the other side of the bridge and shoot at him from his front side,
or shoot him in the face if he turns his head towards you.
This does not mean that fighters can turn their backs on archers to keep from
being hit. If the archer has drawn their bow back, or if the arrow is already
in flight, and a fighter deliberately turns their back, the arrow will still
affect them. This will be a judgement call, so talk to your opponents and reach
some sort of agreement.
This policy also does not allow fighters to walk backwards towards archers so
they can't be hit by arrow fire. If marshals find fighters using this particular
strategy, they are empowered to declare that the fighters are now subject to
arrow fire or even remove them from the field entirely for abuse of the rules.
If a fighter approaches to within their own weapon's range and
engages an archer, then turns away, the fighter is subject to
attacks from behind, just as an archer would be had they turned
their back instead.
Suppose, for example, an archer is standing with a group of
fighters, and an opposing spearman closes to within spear range of the group,
including the archer, engages them in combat, then
decides to leave. If the spearman backs away from the group, then turns his
back, he is still legally engaged with any weapon capable of hitting him,
including the arrow of the archer.
If a fighter approaches to within their weapon's range of an
archer, engages them, then flees, the archer is allowed to shoot at the
fighter for as long as the fighter is within range of the bow. So, in another
example, if a fighter runs in, swings at the archer and misses, then runs 30
yards away and stops to catch his breath with his back still to the archer, he
can be shot by that archer. If however, the archer fires at the fleeing
fighter and misses, he may not reload and shoot again. Once an arrow has been
fired, the archer is no longer engaged with the fighter in question.
So, if a fighter waits until the archer has fired his arrow to
attack, the archer may not fire upon the fighter if he nocks the
arrow after the fighter has already turned their back, to run away.
Attacks upon Archers by other Archers
Engagement between archers is less clear cut than between fighters due to
the long and variable range of bows. You will notice that the rules state that
archers are engaged with all opposing archers as soon as fighting commences.
This means that you may shoot any archer that can be hit on the front of their
bodies excluding their knees, lower legs, and hands. You may also hit an archer
that has their back or blind side to you under some special circumstances. If
the opposing archer is absolutely aware of your present position, i.e. you
both have been exchanging arrow fire, and for some reason the opposing archer
turns their back or blind side to you to reload or talk to someone, you may
continue to legally fire upon them. Unlike fighters, who are immune to arrow
fire when they are not facing an opposing archer, archers are considered
directly engaged at weapons range with each other and thus may be struck from
behind if they turn away from their engaged opponent. This is not unlike two
spearmen engaged with each other at spear range and
one stops to talk to someone beside them. If he has not disengaged from the
opposing spearman by backing out of range first, he may still be legally hit by
that opposing spearman.
If you happen to move from your present position, you may not fire upon an
archer that is facing away from you, until he is aware of your new position.
If he happens to turn and face you, while still unaware of your new position,
you may fire upon him. Assuming you do not hit him and he acknowledges your
new position, you may continue to fire at him even if he turns away.
Javelins are thrown much like a dart. Most of the grip and control comes from
the first and second fingers. Let the weight rest on the pad of the thumb at,
or close to, the balance point of the javelin. Put the first finger even with
the thumb and touching the javelin with the bottom half of the pad. The second
finger should grip with the side of the pad.
Control is achieved by flexing the digits up and down together to keep the
javelin on an even keel. The path of the javelin in your hand needs to be as
flat as possible to impart little or no spin to the javelin. As most of us are
not strong enough to throw a flat javelin, make sure you allow for a little arc
on the shot.
Javelins are best used by designated javelineers; folk who have the right grip
and eye. But, as they can be just plain fun and relieve a lot of stress, anyone
in the line should be familiar with their use.
Scouts have been around since the very first Pennsic Wars. Scouting was
considered an activity you could do when you couldn't do anything else. It was
the only activity that you didn't have to be eighteen years old to do. The age
then was fourteen years or older with parent consent. The cost to scout was
very low, with only a scout helm being needed.
Scouts were first utilized for carrying messages, guiding troops, and finding
the enemy banner during the woods battle. There were several very
noteworthy occasions on which scouts really proved their worth. Still, the
early scouts suffered from a certain lack of credibility--there were
instances of inaccurate reports and garbled messages (caused by lack of
training) which didn't establish confidence towards scouts--but they tried to
make up for with energy and enthusiasm.
Middle Kingdom Marshals had very little to do with scouts. They had their own
rules and requirements for helms, and were only active once a year at
Pennsic. The Earl Marshal had a Deputy for Scouts that was responsible for
watching over the Scout Program and reporting to the Earl Marshal. At Pennsic
the scouts checked in with the Deputy Earl Marshal for Scouts, who insured
that their helms passed inspection and that they had current scout cards.
Over the years the scouting program has grown, just as the Middle Kingdom and
Pennsic has. The age for scouting has been raised to eighteen. The Scouts
are no longer only used during the Woods Battle. Their role has expanded to
being used in the Field Battle as Decoy Forces, and now they are normally in
ALL the Battles. They relay messages from commanders to units, find people
that are needed, and act as many sets of eyes. One year they were used as
marker posts so that our advancing army would know how far to move forward.
The Scouts' ability to be on the field during fighting and giving water to our
fighters have earned them the name of Combat Water Bearers. (Note: They are
not water bearers per se. Water bearers may not be on the field during
fighting. Scouts can be on the field and just happen to be carrying water, as
all good scouts are supposed to.) During a battle in which the scouts were
watering our fighters, heat-related problems for the Middle was less than twenty five percent of the other
side's.
The Scouts have gone from a "Pennsic-only" activity to a year-round one, encouraged by the Middle Kingdom Scout Guild, which is the only
Scout guild in the known world. More and more scouts are turning up
throughout the Kingdom at events and practices. They are even found in
battles that have combat archery. There now exists the position of Kingdom
Scout Champion as well as regalia for the position. As a Marshal you need to
understand the program, the rules that guide it, and the different helm
requirements. As a Marshal you need to know the basics.
The preferred authorization method involves hands-on training and
observation coupled with familiarization with the necessary rules and
procedures. How long does it take to authorize a scout? This depends on each
person , their background and maturity. A person who has been a fighter may
be much easier to authorize as a scout because they have been exposed to
S.C.A fighting already. The primary thing that you are looking for is, does this
person act SAFELY around melee fighting? Once the form is completed and
signed, send this form to the Deputy Earl Marshal of scouting whose address
is on the bottom of the form. A scout authorization card will be sent directly
to the scout.
There is a lot of confusion on what a scout helm should be. Marshals need to
be familiar with the scout helm requirements to be able to check them better.
If you are unsure of the standards, consult a Regional Scout Deputy or
another Marshal who authorizes scouts to check helms. (They are just more
familiar with the standards.)
The minimum will be a sole-leather skullcap reinforced with metal, or a metal
skullcap of at least 22 gauge. This helm is to be padded to protect the head
of the scout. In addition this helm must have a flap or flaps extending down
over the back and sides of the neck, or a camail made of stiffened and padded
leather or its equivalent. A chin strap must be used.
Face protection is to consist of no less than three (3) metal bars of at least
one quarter (1/4) inch diameter. One of the three bars must be set at right
angles to the other two. Freon tank helms are allowed for scouts as long as
they are cut or shaped in such a manner as to provide adequate protection as
stated above. (See diagrams below for examples.)
There will be no sharp or projecting edges or ends that might do damage.
Homemade camouflage painting is allowed as long as the white diamonds remain
clearly visible.
In case of a disagreement over a helm, the decision of the inspecting marshal
may be reviewed by either the Earl Marshal or the Deputy Earl Marshal for
Scouts. Their decision will be final.
Any non-standard helm may be passed only by the Earl Marshal or Deputy Earl
Marshal of Scouts. Examples of these helms are modified hockey helms,
baseball helms, riot helms etc. It is strongly suggested that one avoid these
helms and try to use a more standard design. A fighting helm may be used to
scout in BUT its use is discouraged. Wearing a fighting helm only increases
the chance of a scout being mistaken for a fighter and hit.
The big thing to remember is that a scout helm is not meant to or built to be
hit repeatedly. It is to take a chance, one shot blow.
Dying Defensively
It is extremely important that all scouts understand the procedure and
circumstances when they should die defensively. First of all, a scout should
NEVER be killed by being touched by hand or weapon. There have been cases in
which a scout has been touched or hit by accident or on purpose. Each of
these cases were dealt with. If a scout is hit or touched they should Die
Defensively. They are to drop to the ground going into a fetal position,
covering up their kidneys with their elbows and tucking their neck in. As they
go to the ground they yell HOLD, MARSHAL, SCOUT DOWN. By going to the ground
you are trying to break contact with the person who hit you. By yelling HOLD
you are trying to stop all further action against you. My yelling MARSHAL you
are trying to get help there to correct this problem. By yelling SCOUT DOWN
you are letting others know you problem.
Now that I have explained the above I will also ask you to exercise large
amounts of common sense in doing the above. If a person trips into you and
touches you by accident you don't have to yell HOLD, MARSHAL, SCOUT DOWN
unless you feel threatened. The rule as to when you Die Defensively is: If
you feel in danger or threatened as to your safety, or there is any doubt, die
defensively. If you are hit on purpose try and notice as much as you can
about the fighter for a description. Anything that can help the marshals
locate this person is helpful.
Yes, scouts may be in a combat archery environment. Their duties will include,
but not be limited to, gleaning and carry arrows, running messages and acting
as spotters. It is very important for the scout who is authorized to be in a
combat archery environment to be very familiar with the rules involving
scouts and combat archery. Many fighters and marshals don't know the rules
and the scout might have to help be a friendly reminder as to what the rules
are. The scout should also have read ALL the rules for Combat Archery to
have a better understanding as to what is going on and why.
Authorization Procedure for Scouting in a Combat Archery Environment
A separate authorization and endorsement on the scout authorization card are
necessary before any scout may be in a combat archery environment.
Next, the scout MUST be observed by the person authorizing in a
melee situation in which there is combat archery. They may be
beside the scout, close by, or off the field but in a position to
observe unobstructed. The major thing to look for is whether the
person acts and behaves in a safe manner.
Watch them gleam arrows, note how aware they are of their
surroundings and see whether they pay attention to the fighters
and the battle. Check off the block marked combat archery
environment on the current Middle Kingdom Scout Authorization
form. Fill out the rest of the form where applicable, and send the
signed form to the Deputy Earl Marshal for Scouting for his
records.
Level 2 protection for scouts in a combat archery environment:
To be in a combat archery environment the following are
mandatory:
1. The normal requirements for a scout helm are in effect plus the following.
The grill must have no opening wide enough to pass a one and a half (1 1/2) inch
dowel through. This may be accomplished by utilizing a bar system by itself or
a bar system in conjunction with a heavy mesh wire secured to the outside of
the bars. The test will be to see if the screen holds true and doesn't collapse
into the inside of the grill. One example of screen would be 1" by 1/2" rabbit
cage wire.
The minimum bar diameter for a scout helm to be used in a combat archery
environment is 3/16 of an inch. If a helm is only to be used in normal scouting
the minimum bar diameter will remain one quarter (1/4) inch being only three
bars are required.
2. The kidney area must be protected using the "hard-over-soft" standard.
Mandatory protection is not required for the short ribs and lower spine.
3. Groin protection must be used. For males, the standard athletic protective
cup is recommended and is to be worn as designed. For females, some
equivalent kind of "hard-over-soft" protection is required.
4. Gorgets must be constructed so as to distribute the force of a blow to the
neck area in such a way that damage to the neck is prevented. The same
standards for a gorget worn by a fighter apply to a scout. The gorget worn
with the scout helm must provide the necessary protection to the neck.
Suggested but not required:
Rules for Scouting in Combat Archery
Rules for Scouting in Combat Archery (read the current rules that involve
scouts in the current Middle Kingdom Knight Marshal's Handbook)
I TYPES OF MARSHALS
A. Earl Marshal: This person is responsible for all combat related activities
in the Kingdom, including but not limited to Armored Combat, Fencing, Archery,
Scouting and Equestrian activities. The Earl Marshal is responsible for
warranting all of the senior Marshals in the Kingdom.
B. Kingdom Marshal of Fence (KMOF): This is the coordinator of all fencing
activities in the Kingdom. The Kingdom Marshal of Fence is also responsible
for making sure that the rules and conventions for fencing are followed. The
Kingdom Marshal of Fence is responsible for making sure that proper steps
are taken either to bring about compliance, or to see that the person(s)
violating the rules are not allowed to participate, or both. This Marshal is
also responsible for all of the required paperwork for fencing. This Marshal
shall be warranted by both Their Majesties and the Earl Marshal, and shall
choose, at discretion, regional marshals (subject to the approval of the Earl
Marshal) to assist. The Marshal of Fence shall also be responsible for
warranting fencing marshals in the Kingdom.
C. Regional Marshal of Fence (RMOF): These marshals have been assigned a
region to oversee on a day to day basis. They are the link between the
Kingdom Marshal of Fence and the local fencing marshals. Part of their job will
be to handle problems on a regional level as they come up. They are to make
sure that the rules and conventions are being followed properly. They
can/should make suggestions to the Kingdom Marshal of the Fence on possible
rule changes. When a new rule comes out, they are the ones who will guide the
local marshals in the enforcement of this rule. Regional marshals are
responsible for the issuing of Marshal in Training appointments, since these
marshals work with the local marshals and are best able to determine when a
marshal is ready for advancement. The RMOF is responsible for holding any MOF
training sessions in their region and for giving the written MOF test.
D. Principality Marshals of Fence (PMOF): In most instances the PMOF will
function as the equivalent of a RMOF for a principality. With the consent of
the KMOF a PMOF may split a principality into regions to assist in
administration. In a principality where such regions have been established
the following structure will be established:
The Principality Marshal of Fence shall be the senior MOF in the principality
and will represent the fencers in the principality to the Principality Council.
The Principality MOF will be responsible for holding any Regional Court in the
principality (see Regional Court Section VIII). The Principality MOF will
report to the Kingdom MOF on the same schedule as Regional MOF's.
Principality Regional MOFs (PRMOF) will serve under the Principality MOF. The
Principality Regional MOF will be responsible for issuing MOFIT appointments
and for receiving reports from all Group MOFITs and MOFITs ofthe Field. The
Principality Regional MOF will be responsible for holding MOF Training sessions
within the region and for approving the MIT appointment before it is sent to
the Kingdom MOF (the MOF candidate who resides in a Principality with separate
administrative regions must send a copy of the completed MIT appointment form
to the Principality MOF, who will have two weeks to notify the KMOF in writing
if he believes the candidate should not receive a warrant.) The Principality
Regional MOF will report to the Principality MOF and Kingdom MOF on a
quarterly basis. These reports will be due February 22, May 22, July 22 and
October 22. The final report of the year will be the DOMESDAY REPORT.
Fully warranted Marshals of Fence (both Group MOF's and MOF's of the Field) will
report to the Principality MOF and the Kingdom MOF (see schedule section XII.)
Group MOFITs will report to the Regional MOF and Kingdom MOF on the same
schedule as fully warranted Group MOFs (see schedule section XII).
MOFITs of the Field will report only to the Regional MOF on the same schedule
as a fully warranted MOF of the Field (see schedule section XII.)
The Principality Marshals of Fence for Ealdormere and Northshield may, with
the approval of the Kingdom Marshal of Fence, hold a Principality Marshal of
Fence Meeting once a year. The Meeting must take place at an official event
which shall be announced in the Principality newsletter at least one issue
prior to the event. Attendance at this meeting will be considered the
equivalent of attending a Kingdom Quarter Court for warranted Marshals of
Fence who reside within the Principality. A roster of those warranted
Marshals of Fence who attend this meeting must be forwarded to the Kingdom
Marshal of Fence within one week of the meeting being held.
E. Baronial/Group Marshals of Fence: These are the backbone of the
marshallate. These gentles are assigned to a local barony or group, to train
new fencers and guide new marshals. They are responsible for enforcing the
rules and conventions on a local level. They are also the first line of problem
solvers that the Kingdom has.
F. Marshals of Fence of the Field: These gentles are warranted as fencing
marshals not assigned to any one group/barony. They have similar obligations
to enforce the rules on a local level.
G. Out of Kingdom Marshals of Fence: Marshals of Fence from outside the Middle
Kingdom may assist with rapier activities but may not be one of the two
authorizing marshals in a Middle Kingdom fencing authorization unless they are
also warranted Middle Kingdom Marshals of Fence.
A Marshal of Fence who resides outside the Middle Kingdom and wishes to
become a warranted Middle Kingdom Marshal of Fence may do so by applying to
the Kingdom Marshal of Fence. Such applications will be handled on a case by
case basis by the KMOF. The application would only be considered if the MOF
from outside the Middle Kingdom could fulfill the prerequisites listed below
to the KMOF's satisfaction.
A Marshal of Fence who is warranted by another kingdom and takes up residency
in the Middle Kingdom may become a warranted Middle Kingdom MOF if they can
fulfill the following prerequisites: 1) Provide documentation of SCA
membership, (2) provide documentation of warrant from previous kingdom of
residence, (3) authorize, or reauthorize in, at least three Middle Kingdom
fencing weapons forms, (4) have protective equipment and weapons that pass
Middle Kingdom requirements, (5) pass the written MOF test, (6) be acceptable
to the Kingdom or Principality/Regional MOF after working with them at one or
more major events.
H. Constables: Constables are members of the SCA who supervise the list
boundaries. Constables who enter the list itself must have a combat waiver
on file with the Minister of the Lists and whenever possible should be
authorized fencers. .
I. Warrant Expiration
All warrants shall expire after two years, but can be renewed for two more
years at the end of each two year term (see Maintaining MOF Warrant section
IV). All warranted marshals shall attend at least one Quarter Court or
Principality MOF Meeting during the two year tenure of their warrant.
II. Marshals of Fence in Training (MOFIT):
A. To become a Marshal of Fence in Training in the Middle Kingdom a gentle must
apply to the RMOF and fulfill the following criteria:
B. Warranted Marshals of Fence must fulfill all of the above qualifications,
plus:
III. ON TRAINING NEW MARSHALS
This is one of the most important jobs of a warranted marshal. How well we
train our marshals will determine how well our fencing progresses. A
warranted marshal will supervise no more than two MOFITs at one time. This
allows the marshal to work closely with the MOFITs, to ensure that they learn
the system.
The warranted marshal at an event needs to determine the experience level of
the MOFIT. The amount of supervision by the warranted marshal should
decrease as time goes on. The warranted marshal should do most of the work
with an inexperienced MOFIT, explaining the processes of equipment inspection,
etc., as they go along. The warranted marshal should ascertain that the MOFIT
understands why an item fails, and how the failure could be
corrected. More experienced MOFITs should do more of the work, with the
supervising marshal observing more often. The warranted marshal should
question the MOFIT to test knowledge of the rules and equipment standards.
These questions should be simple at first and then more difficult for a more
experienced MOFIT.
If a warranted marshal does not feel that the MOFIT has done enough work at
an event or does not yet have a suitable grasp of the standards and rules,
that marshal should not sign the MOFIT's training papers. This is especially
true for the final recommendation signatures: If you as a warranted marshal
do not feel that this MOFIT is ready to be warranted,
don't sign the paperwork. Do, however, tell the candidate what is needed to
get your signature.
IV. MAINTAINING MOF WARRANT
A Marshal of Fence is warranted for two years. To be re-warranted at the end
of two years the MOF must:
(b) maintain authorization(s) as a Middle Kingdom fencer
(c) have attended at least one Kingdom Quarter Court or
Principality MOF Meeting in the two years the warrant is valid
(d) be acceptable to the Middle Kingdom Marshal of Fence and the Crown.
V. ARBITRATION AND GRIEVANCE PROCEDURES
By signing the Combat Waiver, any fencer, marshal, herald, or constable has
accepted the Society-wide system of arbitration established by the Board.
This section defines that system for the marshallate.
The Marshal's Courts are set up to rule on infractions of the Rules of the
Lists and the Conventions of Combat (plus the rules in the Middle Kingdom
Fencer's Handbook). This includes fencer authorizations, marshal's warrants
and the permission of a herald or constable to function within the lists. In
the last case, the courts can only bar the individual from the lists.
The Marshal's Courts system effectively standardizes and formalizes the
current powers of the Earl Marshal, the Kingdom Marshal of the Fence, and
their designates for solving problems.
VI. ON OBSERVING RULES INFRACTION(S)
A Marshal of Fence has several options when observing a violation of the
rules depending upon the severity, type and number of violations:
VII. MARSHAL'S COURT
The Marshal in Charge of an event may, from time to time, have to discipline an
individual. As a representative of the Crown and the Kingdom Marshal of
Fence, the Marshal in Charge may remove a participant from the lists; remove
a warranted marshal from the lists; or prohibit the presence in the lists of
other persons who have combat related activities (herald, constable, etc.).
The Marshal in Charge may also suspend a fencer's authorization card for the
duration of the event. The Marshal in Charge in that case must immediately
notify the Principality/Regional Marshal of Fence, the Kingdom Marshal of
Fence and the Earl Marshal, who would then treat it as a complaint under
section VIII entitled "Principality/Regional Marshal's Court".
The Marshal in Charge or an affected individual may request that a Marshal's
Court be convened to examine the issues and determine what actions (if any)
will be taken. The decision of the Marshal's Court then supersedes the
decision of the Marshal in Charge (if different)
unless the Marshal in Charge is the Kingdom Marshal of the Fence, the Earl
Marshal or the Crown.
The Marshal's Court may be convened for the consideration of unchivalrous
conduct, use of excessive force, violations of the Rules and Conventions of
Combat, use of illegal or uninspected equipment, etc. It may also function as
a fact-finding body (for example, examining the events leading to an injury) and
make a determination of any fault.
The Marshal's Court may remove a person from the lists for the duration of
the event and may confiscate the person's Authorization Card. If an
Authorization Card is confiscated the PMOF/RMOF, the Kingdom Marshal of
Fence, and the Earl Marshal must be notified by telephone or Express Mail, and
the report of the Court and the Authorization Card forwarded quickly to the
Kingdom Marshal of Fence. The Court may warn an individual that any of these
actions may be taken.
The Court is composed of the Marshal in Charge of the event, who shall preside
and who is responsible for a Report of the Court; a warranted marshal chosen
by the affected individual; and one of the more experienced neutral fencers
chosen by the Marshal in Charge. If the Marshal in Charge has a conflict of
interest, another neutral warranted marshal shall be chosen by the Marshal
in Charge.
The Court must meet on the day of the event (specific time to be determined
by the Marshal in Charge), and it must reach a decision by majority vote. The
Marshal in Charge must see that a Court Report is forwarded to the Kingdom
Marshal of Fence; any action of a Marshal's Court is automatically reviewed
by the Quarter Court (see section IX). Appeals of any decision by the
Marshal's Court by either the defendant or the complainant would go to the
Quarter Court; however, any decision of the Marshal's Court would stand until
reviewed by the Quarter Court. The Kingdom Marshal of Fence or the Earl
Marshal, however, may suspend the action of a Marshal's Court until the
decision is reviewed by the Quarter Court.
VIII. REPORT SYSTEM AND THE REGIONAL MARSHAL'S COURT
After receiving two or more unsolicited complaints, within six months, about
an individual's violations of the Rules of the Lists, the Conventions of
Combat, or other rules and customs governing SCA fencing or fencing-related
activities, the Kingdom Marshal of Fence shall review the individual's
behavior. If the complaints have merit but are not deemed by the Kingdom
Marshal of Fence to be an immediate safety issue, the individual shall be put
"on report" for six months. The individual and the regional fencing marshal
will be privately informed by the Kingdom Marshal of Fence of that status. The
local fencing marshal will not be notified. If no further complaints are
received, the Kingdom Marshal of Fence will remove the "on report" status
after the six-month period. The Kingdom Marshal of Fence also has the right
to extend the "on report" period for up to one year.
An individual "on report" may request the convening of a Regional Marshal's
Court. This is so the "on report" person may view the evidence and confront
the complainants. The Kingdom Marshal of Fence may cancel the "on report"
status (for example, if the complainants decide
not to participate in the
court); in that case, the affected individual would
not view the reports or learn the identities of the complainants.
If additional reports are received or the Kingdom Marshal of Fence considers
that there is an immediate safety issue, the Kingdom Marshal of Fence may
take the following steps:
The Kingdom Marshal of Fence could at his/her discretion affirm or
reverse the decision of the Regional Marshal's Court. The decision of
the Kingdom Marshal of Fence could be appealed to the Quarter Court
(see section IX).
This course of action would be taken if the Kingdom Marshal of Fence
felt that delay in action would endanger either the affected individual's
safety or the safety of those around that individual.
All decisions of the Kingdom Marshal of Fence will remain in force until
the Kingdom Marshal of Fence accepts the decision of a Marshal's Court
or the Quarter Court, or the Kingdom Marshal of Fence's decision is
reversed on appeal to the Earl Marshal, a Court of Chivalry, the Crown,
the Society Marshal or the Board of the Directors of the SCA, Inc.
IX. QUARTER COURT
The Quarter Court is the principal court of appeals for this system of
arbitration. It is composed of the Kingdom Marshal of Fence, who presides;
the most senior Regional/Principality Marshal; and a person appointed by the
Crown at the start of the reign.
The Earl Marshal shall replace the Kingdom Marshal of Fence in case of a
conflict of interest. The second senior-most PMOF/RMOF will replace the
senior-most PMOF/RMOF in case of conflict of interest. If the Crown's
appointee has a conflict of interest, then the Crown shall appoint an
alternate.
This Court reaches a decision by majority vote. It meets quarterly (at
Coronations or Crown Tourneys, Pennsic, and at a winter event chosen by the
Court's members). Decisions made by a Marshal's Court or a
Regional/Principality Court will automatically be reviewed, as will all cases
in which an authorization has been suspended or revoked, a warrant has been
suspended or an injury has occurred.
The Court has the power to overturn, augment, or otherwise alter any lower
court or administrative ruling, given the following constraints: it may clear
a participant from any charges or penalty given by a lower unit or
administrative fiat; it may bar a fencer from participation for a specific
length of time; or it may recommend that a Court of Chivalry be conducted.
The Court may also consider issues (such as interpretations of the rules,
fencing conventions, etc.) brought before it by any members of the Court. In
this case, the Court may only make recommendations to the appropriate
office/body.
Minutes of all court proceedings are to be taken and passed on to the Crown,
the Earl Marshal, and the Deputy Society Rapier Marshal. All decisions of the
Quarter Court are considered final, but may be appealed to a Kingdom Court
of Chivalry, subject to the provisions for those courts in Kingdom Law and
Corpora. Any decision of the Quarter Court shall remain in effect in
perpetuity unless reviewed and overturned, augmented or otherwise altered
by a Kingdom Court of Chivalry, the Crown, the Society Marshal or the Board
of Directors of the SCA, Inc.
X. KINGDOM COURT OF CHIVALRY
The nature and function of this court has already been defined by the Corpora
of the Society and the Laws of the Middle Kingdom, and therefore will not be
discussed here.
XI. REPORTS
Writing reports is the most tedious and boring aspect of a Marshal's work.
Regardless, reports are necessary to give the Kingdom Marshal of Fence and
his/her Regionals their chief indication of the affairs of the groups for which
they are responsible. Unless reports are submitted, the Kingdom Marshal of
Fence has no idea whether the individual marshal's job is being done properly.
Failure to report will result in suspension of a group's permission to
participate in fencing practice or events. The Kingdom Marshal of Fence also
reserves the right to remove a group's marshal for failure to report.
Therefore, the first duty of a group marshal is to find out the name and
address of the superior officers and when reports are due. Local marshals
should keep copies of all reports submitted. Standard forms make this
procedure easy.
XII. TYPES OF REPORTS AND REPORTING DATES
A. Marshals of Fence of the Field shall report twice during the year to both
their Regional/Principality Marshal and to the Marshal of Fence. They shall
report on May 15 and November 15. The report should consist of a simple, brief
note on what (if anything) they have done over the past six months. MIT's of the
Field will report on the same schedule only to their Regional MOF.
B. Group/Baronial Marshals/MOFIT's shall report four times a year to both
their Regional/Principality Marshal and to the Kingdom Marshal of Fence.
These reports shall include a correctly filled out Quarterly Report Form with
all changes that have occurred in the last quarter in the local list of
authorized fencers. This will tell the Marshal's superiors when the group
loses or gains fencers, when fencers authorize in a new form, etc., and should
include any change in the Group Fencing Marshal. Any fencer who has not
participated in an official SCA fencing event for a year or who quits the
Society should be reported as inactive. Other descriptive information
concerning training, problems, and injuries should be included on a separate
sheet. Reporting dates for Group/Baronial Marshals are February 15, May 15,
August 15 and November 15. The November 15 report is also the DOMESDAY
REPORT. This should include a summary of what the group's fencers did for the
year. The Domesday must also include a roster of all the fencers in the group.
The group seneschal should also get a copy of this report.
C. Regional/Principality Marshals shall also report four times a year. These
reports shall include a brief summary of the groups in their area who are
fencing, who is the marshal of the group, and if that marshal is warranted yet.
The report should also include any problems that have come up and what the
Regional/Principality Marshal has done to solve them. Any suggestions for
rules changes may be submitted at this time. The Regional/Principality
Marshal's reports are due on March 1, June 1, September 1, and December 1. The
December 1 report is also the DOMESDAY REPORT and should include a brief
summary of what the area has done over the year. The Regional/Principality
Marshals report to the Marshal of the Fence.
D. Principality Regional Marshals of Fence shall report four times a year to
the PMOF and KMOF. The Principality Regional report should cover the same
information for the Principality region as the RMOF's include in their report.
The Principality Regional MOF shall report February 22, May 22, July 22 and
October 22. The final report will be the DOMESDAY REPORT.
E. The Kingdom Marshal of Fence reports four times a year to the Earl Marshal
and to the Deputy Society Marshal for Rapier Combat. These reports shall
include a summary of how the fencing in the Kingdom is going. A listing of the
numbers of fencers, marshals and groups participating should be included.
Any problems that the Kingdom Marshal of the Fence feels the Earl Marshal
should know about should be brought up at this time (if this hasn't already
been done). Rules changes should also be brought up at this time. The Marshal
of the Fence reports to the Deputy Society Marshal for Rapier Combat on
February, May, August and November 15 and to the Earl Marshal on March, June,
September, and December 15. The last report is the DOMESDAY REPORT and
should include a summary of the Kingdom's fencing activities over the year.
FAILURE TO FILE REPORTS
Failure to file required reports will be considered a serious breach of the
duty of a Marshal of Fence. A Group MOF/MOFIT who does not file two quarterly
reports in a row will have his/her warrant suspended. While on suspension the
Group MOF/MOFIT will not be allowed to hold any fencing practices. The
Regional/Principality MOF will send a letter to the Group MOF/MOFIT notifying
him/her of the suspension and will send a copy of this letter to the group
seneschal and the Kingdom MOF. The Group MOF/MOFIT will have one month from
the date the letter is sent to file a report or his warrant will be revoked.
When a Group MOF/MOFIT fails to file a Domesday Report, all fencing activities
will be suspended in that group (practices and events) until the Group
MOF/MOFIT files the Domesday. This is the case even if another fully warranted
MOF in good standing is available to run the practices and/or events. The
Kingdom MOF will be responsible for printing a list of
suspended groups in The Pale.
A MOF/MOFIT of the Field who fails to report for one year will be placed on
suspension and will be notified by letter from the R/PMOF. A copy of this
letter will go to the Kingdom Marshal of Fence. A MOF/MOFIT of the Field will
have one month to send in his report or his warrant/appointment will be
revoked.
A fully warranted MOF whose warrant is suspended shall not be allowed to hold
any fencing practices, act as Marshal-in-Charge at an event, or participate
in authorizations. Any warranted MOF or MOFIT whose warrant/appointment is
revoked will not be eligible to hold said office
again per Middle Kingdom Law XVI-810.
The Regional MOF's and the Kingdom Marshal of Fence will be held to the same
standards and will be placed on suspension and face warrant revocation if
they do not file timely reports with their superior. In the case of the RMOF,
the Kingdom Marshal of Fence will make notification in writing with a copy to
the Earl Marshal. In the case of the Kingdom Marshal of Fence, the Earl Marshal
will make notification in writing with a copy going to the Deputy Society Rapier
Marshal and the Crown.
XIV. TOURNEY REPORTS
These must be submitted using the standard forms for the appropriate
information, and shall be sent within a week of the tourney. These shall be
mailed to the Kingdom Marshal of Fence, the PMOF/RMOF and the Minister of the
Lists.
The required reports are: Marshal's sign-up sheet, Summary Authorization
Report, List of Fencers and, if needed, the Injury Report. The Injury report
must be filed for each instance of an injury involving fencing. Preferably,
these should be copies of reports generated by the presiding Chirurgeon.
However, if that report is not available, the Marshal in Charge is responsible
for describing the nature of the injury and the circumstances under which the
injury occurred. The report should be short and concise.
AUTHORIZATION FORMS AND REPORTS
The Authorization Form should be completed by the Marshal in Charge of the
event and given to the fencer before the end of the tournament. It is the
responsibility of the fencer to send the paperwork to the Minister of the
Lists (MOL) to get the authorization card. Authorization reports should be
completed on the separate Summary Authorization Report form and shall
include all information required as listed on the form. The Marshal in Charge
will send all waivers to the MOL at the same time. All information must be
legible. Authorization reports should be sent to the MOL, who will issue
Authorization Cards when an authorization report is received. DO NOT SEND
THESE REPORTS BY REGISTERED MAIL, BUT DO KEEP A COPY FOR LOCAL FILES. THIS
SAVES TIME AND MONEY FOR ALL OF US.
XVI. AUTHORIZATION GUIDELINES
On a general basis, all authorizations must take place at an event listed in
the Kingdom Calendar as printed in The Pale. The Kingdom Marshal of Fence or
the Principality/Regional Marshal of Fence may give permission to the local
MOF to hold authorizations at a fencing practice when at least TWO warranted
MOFs from outside the group will be present.
Any fencer who has not participated in SCA fencing for a year or more must
reauthorize. A successful reauthorization bout (see below) in single rapier
will reactivate all previous authorizations held. The fencer may attempt to
reauthorize in other weapon styles instead of single rapier if s/he prefers.
All out of kingdom fencer authorizations are considered valid in the Middle
Kingdom. An authorized out of kingdom fencer who takes up residence in the
Middle will have a grace period of up to three months during which time the
previous kingdom's protective equipment may be worn. All weapons used by the
fencer, however, must meet Middle Kingdom standards. At the end of the three
months the fencer must have protective equipment that meets the
Middle Kingdom standards and must have a Middle Kingdom authorization card
to continue fencing in the Middle Kingdom. (The Middle Kingdom card may be
issued based on a reauthorization bout; see Reauthorization Section XVII.)
Single Rapier
XVII. ADVANCED AUTHORIZATION GUIDELINES
Rigid Parry:
Non-rigid Parry:
Dagger:
Case:
Schlager:
The format of the schlager authorization shall be the same as for the single
rapier authorization. Specific emphasis will be on the ability of the candidate
to control their thrusts and draw cuts.
Case of Schlager:
The format for the case of schlager authorization will be the same as for case
of rapier. As the most advanced authorization possible to a Middle Kingdom
fencer the candidate must demonstrate control with both weapons at all times
during the authorization.
Reauthorization:
A reauthorization bout will be a relatively short bout allowing the MOF's and
the fencer participating in the bout to determine if the candidate should be
allowed to reauthorize. It is at the discretion of the MOF in Charge of the
reauthorization to require the candidate to fulfill the requirements of a
standard authorization.
Questions:
Have you read, or had read to you, and do you understand the Middle Kingdom
Rules of Rapier Fencing? (This question must be asked of all fencers before
any Midrealm fencing tournament.)
Single Rapier
These are sample questions only; others may be asked. The MOF in charge of the
authorization should chose four or five questions to confirm that the
candidate has read and understands the Midrealm fencing rules.
Advanced Questions:
Rigid Parry
Non-rigid Parry
Dagger
XIX. APPEALS PROCESS
A fencer who wishes to use a Non-Standard Blade or Offensive Weapon ( Middle
Kingdom Rapier Fencing Rules Section B9) must contact the Kingdom Marshal of
Fence and request a variance. After examining the blade/weapon the KMOF will
render his decision to the fencer and issue a written statement explaining the
decision. A copy of this statement will also be sent to the Earl Marshal and
the Crown.
If the decision is favorable to the fencer the statement must be presented to
the Marshal of Fence in Charge at any event at which the fencer wishes to use
the weapon/blade. Per Section B11, the fencer's opponent must also give
approval before the weapon/blade is used.
In the case where the KMOF decides not to allow the weapon/blade the fencer
may appeal in writing to the Earl Marshal and the Crown requesting a review
of the decision. It will be up to the Earl Marshal and the Crown to determine
how to follow up on the requested review.
XX. EVENTS, DEMO'S and FIGHTER PRACTICES
At least one warranted Marshal of Fence must be present to run fencing at an
event or demo. A Group Marshal of Fence in Training is only allowed to run a
group fencing practice.
All fencers who participate in any fencing activity at an event or demo in the
Middle Kingdom must be authorized fencers and must, upon request, be able to
show the Marshal of Fence in Charge a current authorization card and SCA
membership card.
A fencer who is not yet authorized or a member of the SCA may practice his
skills at a fencing practice but only at a practice. (No matter how local, a
demo is not considered a practice.) All fencers, authorized or not, must be 18
years old or older. Any fencer must be able to provide legal proof of age if
requested to do so by the Marshal of Fence in Charge. The MOF in Charge at
any fencing practice will have all participants sign the waiver that is
provided, and maintained, by the Group Seneschal.
XXI. PROTOCOL ON TREATING INJURIES
The following is taken from The Chirurgeon's Handbook, January 1994, pages
19-22 and is the procedure that is to followed in all cases if an injury occurs
in a fencing list.
V.C. - Combat Injuries
V.C.l. - General
V.C.2. - When An Injury Is Suspected On The Field
V.C.2-a. No Chirurgeon will enter the combat area until summoned by a Marshal.
V.C.2.b. In the event of any suspected injury on the field, the Marshal should
halt all fighting in the area and determine if a Chirurgeon is needed. The hold
may be a "local hold" as long as the safety of the injured person may be
maintained.
V.C.2.c. Once the Chirurgeon is summoned to the field, he or she should
determine the extent of the problem and apprise the Marshal of this status,
consistent with the ethical constraints of patient confidentiality (see
Sections V.B.3 and IX.A.4.).
V.C.2.d. A Marshal should call for a Chirurgeon if he or she suspects that a
participant is experiencing more than a momentary distress. It is an
extremely serious matter to delay the application of first aid when it is
needed, and Marshals who ignore injuries may be subject to revocation of their
authorization to supervise combat-related activities. See section V.C.4
(below).
V.C.3. - Procedures For Treating Injuries On The Field
V.C.3.a. Once on the field, the Chirurgeon will determine if the injury can be
tended to "in place" or if the injured party can be removed from the field and
then given attention.
V.C.3.b. No conscious person will be forced to accept treatment without his or
her consent. (This is also in Section V.A.4.a; see also Section VII.C.- reports
for when consent is refused.)
V.C.3.c. Fighting cannot resume until the injured participant can continue, is
removed from the field, or the provisions in Section V.C.3.e (below) are met.
V.C.3.d. The Chirurgeon is responsible for the care of the injured party. If
removal from the field is necessary, the Chirurgeon is responsible for
determining and implementing the Most appropriate manner (e.g., supported by
others, carried on a shield or backboard, ambulance, etc.)
V.C.3.e. If the area is large enough and the Marshal-in-Charge on the field can
provide adequate Marshals to protect the injured party and the support
personnel, fighting may be moved and allowed to resume on the rest of the
field. Both the Marshal-in-Charge and the responding Chirurgeon must be in
agreement for this to happen.
V.C.3.f A Chirurgeon must survey the overall situation as well as attending to
the injured party, and make every effort to release as much as the field as
possible so that combat may proceed. Chirurgeons who repeatedly exercise
poor judgement in such matters may be barred from the field. See section V.C.4
(below). (See also Section IX.A. regarding suspension and
removal from office.)
V.C.4. - Problem Resolution
Any problem resulting from lack of cooperation between Marshals and
Chirurgeons will be reported to the Kingdom Earl Marshal and the Kingdom
Chirurgeon (see Sections VI.B.5 and VII.A. on reporting requirements). The
Kingdom Earl Marshal and/or Kingdom Chirurgeon will be responsible for taking
appropriate action. The SCA channels for complaint and appeal will
be followed in all cases.
Preface
Acknowledgements
Deputy Earl Marshal of the Handbook
for the Middle Kingdom
The cover illustration is adapted from one in "The Life and Acts of
Sir Richard Beauchamp, Earl of Warwick", by John Rous, 1485."
Introduction
Duke Sir Palymar
May 1, 1992, A.S. XXVII
Middle Kingdom Marshal's Handbook
PART I -- HEAVY COMBAT
SECTION I -- ADMINISTRATION
Types of Marshals
Warranted Marshals
The Earl Marshal holds the final authority, under the Sovereign and the
Society Marshal, to regulate Society Combat within the Middle Kingdom.
Warrants for all other marshals in the Kingdom must be signed by the Earl
Marshal and the Sovereigns. Decisions of other marshals may be appealed to
him or her. It is the responsibility of the Earl Marshal to communicate with,
and forward information required by, the Society Marshal; to maintain as far
as possible a full complement of marshals at all levels throughout the Kingdom;
to keep an accurate list of the authorized fighters in the MidRealm and to
make this list available to the marshallate; and to supervise the offices of
the Archer General of the Middle Kingdom, the Marshal of the Fence, the
Marshal of the Scouts of the Middle Kingdom, the Minister/Mistress of the
Lists of the Middle Kingdom, the Dean of the Equestrian College of the Middle
Kingdom, and Marshal of the Coursing College of the Middle Kingdom, and the
Minister/Mistress of Crown Lists of the Middle Kingdom.
The Principality Earl Marshal has a dual role. In the inception of a
principality, the PEM's role is scarcely different from that of a regional
Deputy Earl Marshal. When (if ever) the Principality becomes a Kingdom, the
Principality Earl Marshal assumes the prerogatives of a Kingdom Earl Marshal.
In general, the PEM has the duties and responsibilities of a regional Deputy
Earl Marshal; but as the Principality develops and takes on an increasingly
unique character, the Earl Marshal will delegate further responsibilities and
authority to the PEM (with, of course, the consent of the Crown and the
Coronet). The PEM is also responsible for being the Marshal-in-Charge at the
Principality Coronet Tournaments, or to designate an alternate Marshal-in-
Charge.
These officers are an important link between the Earl Marshal and the Local
or Group Knights Marshals. Each RDEM is responsible for an extended
geographical area; within that area the RDEMs have primary responsibility for
the day-to-day supervision of SCA fighting and the supervision and
development of the marshallate. The RDEM also acts for the Earl Marshal in
solving problems both directly and through the mechanism of the Regional
Marshal's Court. The RDEMs have the discretionary power to act for the EM
(and hence the Crown) in situations requiring immediate response. Deputy Earl
Marshals have the responsibility of being familiar with all the local Marshals
within their respective areas and with their training.
The Earl Marshal's designated successor shall be warranted as a Deputy Earl
Marshal in addition to being warranted as the successor by the Crown. The
designated successor is equal in rank to other DEM's but subordinate to a PEM
or RDEM.
GKMs have the responsibility for fostering communication within the local
group, and between the local group and the RDEM and EM.
These officers have the responsibility of training new fighters, or of insuring
that a qualified, experienced individual is found to take over these duties.
They supervise all fighting events hosted by their group and submit all
required reports to the appropriate superior officers. Group Knight Marshals
must also secure for their groups the services of an Archery Marshal or
Scouting Marshal (if group interest warrants such), and should insure that the
group obtains the services of an individual to act as Chirurgeon (warranted
by the Kingdom Chirurgeon).
These individuals are fully warranted marshals who are not responsible for
a specific group, but perform all the field duties of a Marshal. They do not
submit reports unless they act as Marshal-in-Charge at a tournament or
other fighting event, but are responsible for reporting quarterly to their
RDEM.
All members of the Chivalry of the Middle Kingdom are warranted as Knight
Marshals of the Field when they accept either the belt or the baldric and are
considered RKMs as long as they are paid members of the SCA. They do not
submit reports unless they act as Marshal-in-Charge. Non-MidRealm Chivalry
may also help in all field duties, but not in authorizations unless they are
familiar with Middle Kingdom standards and have been warranted.
The following types of marshals may NOT authorize fighters to
participate in SCA combat in the MidRealm:
All new marshallate personnel will be Marshals-in-Training for at least the
first six months (two report periods). These officers are Marshals of
Baronies, Cantons, Marches, and Shires, who are learning by gaining the
experience and training to fulfill all marshallate duties. Group Knight
Marshals-in-Training must take responsibility for training their groups
fighters and running events advertised in the Pale as de facto
Marshal-in-Charge (though a fully warranted marshal must supervise
the GKMIT and must
sign the Tourney report). In other words, GKMITs do all the work of fully
warranted marshals except that they may not authorize fighters to
participate in combat and must be supervised by a warranted marshal when
conducting events advertised in the Pale.
A fighter who wishes to become a Knight Marshal of the Field may apply for MIT
status. Unlike the Group Knight's Marshal the MIT has no duty to report and
does perform the functions of de facto Marshal-in-Charge. An MIT must learn
through example; by assisting warranted marshals at events during weapons
inspections, watching authorizations, acting as a constable, and through the
classes given at various sites (especially the RUM sessions).
Out-of-Kingdom Marshals may not authorize fighters to participate in combat
in the Middle Kingdom unless they are warranted by the EM to do so and are
familiar with the conventions of the Kingdom, in which case they become
warranted marshals.
These are fighters who are temporarily given charge of the lists. The
Marshal-In-Charge of the Tournament must use discretion in choosing them,
(i.e.--not using raw novices), and must have them supervised by a warranted
marshal. Acting marshals under supervision learn marshallate procedure and
the finer points of fighting, especially the problems sometimes associated
with blow acknowledgement.
Other gentles may be appointed by a Marshal-in-Charge to assist in the
operation of a tournament, melee, or fighting practice. These appointments
do not confer on the appointedperson the powers of a warranted marshal, but they do carry specific
responsibilities. These positions include acting marshals and constables.
Constables are Society members who supervise the list boundaries, and who
may perform other duties at the direction of the Marshal-in-Charge of the
Tourney. The Marshal-in-Charge should define clearly if and when the
constables may call HOLD, and when they should gaff fallen fighters in melee.
Constables should be authorized fighters whenever possible, and should be
full marshals or experienced fighters during Crown Tourney list bouts.
Constables must sign waivers before acting as such.
Reports
These should include a correctly filled out Quarterly Report Form with all
changes in the local list of authorized fighters that occurred in the last
quarter. This will tell the Marshal's superiors when the Group loses or gains
fighters, when a fighter authorizes in a new form, and should include any
change in the Group Knight's Marshal. Any fighter who has not participated in
an official S.C.A. fighting event for a year, or who quits the Society should be
reported as inactive. If a fighter moves away, the name of his/her new group,
if any, should be reported. Other descriptive information concerning training,
problems, and injuries should be included on a separate sheet.
Each Group Knight's Marshal is required to submit a copy of the Domesday
report to the local Seneschal by December 15. The acceptable Domesday Report
will cover the entire year's activity. It need not be long, just complete.
This report is sent to the EM, RDEM, and Minister of the List (with changes
highlighted).
These must be sent within a week of the event at which the tourney took place
and shall be submitted using the standard forms for the appropriate
information. These reports shall be mailed to the RDEM and Minster of the
List.
A separate injury report must be filed for each instance of an injury involving
combat. Preferably, these reports should be copies of reports generated by
the presiding Chirurgeon. However, if that report is not available, the
Marshal in Charge is responsible for describing the nature of the injury and
the circumstances under which the injury occurred. The report should be short
and concise.
The Authorization Form should be completed by the Marshal-in-Charge of the
event and the whole form given to the fighter along with their waiver before
the end of the tournament. It is the responsibility of the fighter to send the
paperwork to the Minister of the Lists to get their authorization card.
Standard Report Forms for Middle Kingdom Marshals
Arbitration and Grievance Procedures
The Marshal-in-Charge of an event may, from time to time, have to discipline
an individual. As a representative of the Crown and the Earl Marshal, the
Marshal-in-Charge may remove a participant from the lists, remove a
warranted marshal from the lists, or prohibit the presence in the lists of
other persons who have combat related activities, (heralds, constables, etc.).
The Marshal-in-Charge may also suspend a fighter's authorization card for the
duration of the event. The Marshal-in-Charge in that case must immediately
notify the PEM/RDEM and the Earl Marshal who would then treat it as a
complaint under the section entitled "PEM/RDEM's Court".
After receiving two or more unsolicited written complaints about an
individual's violations of the Rules of the List, the Conventions of Combat, or
other rules and customs governing SCA combat or combat-related activities
the Earl Marshal shall review that individual's behavior. If the complaints
have merit but are not deemed by the Earl Marshal to be an immediate safety
issue the individual shall be put "on report" for six months. The individual and
the RDEM will be privately informed by the Earl Marshal of that status; the
local Group Knight's Marshal will not be notified. If no further complaints are
received the Earl Marshal will remove the "on report" status after the six
months period.
The Quarter Court is the principal court of appeals for this system of
arbitration. It is composed of the Earl Marshal, who presides, a member of the
Chivalry chosen by his/her peers to serve for a period of one year, and a
person appointed by the Crown at the start of the reign.
The nature and function of this court has already been defined by the Corpora
of the Society and the Laws of the Middle Kingdom and therefore will not be
discussed here.
Running Tournaments, Melees, and Wars (at and Event)
5 fighters 6 fighters 7 fighters 8 fighters
(1,2)(4,5)(3) (1,2)(3,6)(4,5)(1,2)(4,7)(5,6)(3) (1,2)(3,8)(4,7)(5,6)
(1,3)(2,4)(5) (1,3)(2,4)(5,6)(1,3)(2,4)(6,7)(5) (1,3)(2,4)(6,7)(5,8)
(1,4)(3,5)(2) (1,4)(3,5)(2,6)(1,4)(2,6)(3,5)(7) (1,4)(2,6)(3,5)(7,8)
(1,5)(2,3)(4) (1,5)(2,3)(4,6)(1,5)(3,7)(4,6)(2) (1,5)(2,8)(3,7)(4,6)
(3,4)(2,5)(1) (1,6)(2,5)(2,4)(1,6)(2,3)(5,7)(4) (1,6)(2,3)(4,8)(5,7)
(1,7)(2,5)(3,4)(6) (1,7)(2,5)(3,4)(6,8)
(2,7)(3,6)(4,5)(1)
9 fighters 10 fighters
(1,2)(4,9)(5,8)(6,7)(3) (1,2)(3,10)(4,9)(5,8)(6,7)
(1,3)(2,4)(6,9)(7,8)(5) (1,3)(2,4)(5,10)(6,9)(7,8)
(1,4)(2,6)(3,5)(8,9)(7) (1,4)(2,6)(3,5)(7,10)(8,9)
(1,5)(2,8)(3,7)(4,6)(9) (1,5)(2,8)(3,7)(4,6)(9,10)
(1,6)(3,9)(4,8)(5,7)(2) (1,6)(2,10)(3,9)(4,8)(5,7)
(1,7)(2,3)(5,9)(6,8)(4) (1,7)(2,3)(4,10)(5,9)(6,8)
(1,8)(2,5)(3,4)(7,9)(6) (1,8)(2,5)(3,4)(6,10)(7,9)
(1,9)(2,7)(3,6)(4,5)(8) (1,9)(2,7)(3,6)(4,5)(8,10)
(2,9)(3,8)(4,7)(5,6)(1) (1,10)(2,9)(3,8)(4,7)(5,6)
SECTION II - RULES
Equipment Standards
Weapon Construction
Middle Kingdom Authorizations
Authorization is a public statement that the fighter knows the rudiments of
combat and that they do not habitually do anything that constitutes a hazard
to themselves or others. Fighters need not be skilled enough to win fights,
only enough to compete safely.
+-------+-----------------------------+-------------------------+
|Abbrev.| Weapon Style |Definition |
+-------+-----------------------------+-------------------------+
|S/SH |Single-handed Weapon & Shield|All single-handed sword, |
| | |axe, mace, or war hammer |
| | |and shield. |
+-------+-----------------------------+-------------------------+
|GS |Great Sword |All two-handed sword. |
+-------+-----------------------------+-------------------------+
|DGR |Dagger |All single-handed thrust-|
| | |ing weapons. Includes |
| | |madu. |
+-------+-----------------------------+-------------------------+
|PA |Polearm |All two-handed mass |
| | |weapons. |
+-------+-----------------------------+-------------------------+
|SP |Spear |All two-handed thrusting |
| | |weapons. |
+-------+-----------------------------+-------------------------+
|TW |Two Weapon |Any combination of two of|
| | |above-mentioned single- |
| | |handed weapons (a shield |
| | |is not a weapon). |
+-------+-----------------------------+-------------------------+
|CA |Combat Archery |Bows and golf tube arrows|
+-------+-----------------------------+-------------------------+
Society Rules of the List and Conventions of Combat
a. Kingdoms may put limitations upon the mobility
of such injured fighters.
Additional Rules of the List for the Middle Kingdom
Middle Kingdom Combat Conventions
Melee Conventions
SECTION III -- TRAINING
How a Fighter Shall Be Trained
The Last Word - One Fighter's Philosophy
Baron Cleftlands
Earl Marshal of the Middle Kingdom
Marshal Training
SECTION IV -- COMBAT ARCHERY & JAVELINS
Combat Archery - Introduction
Combat Archery - Rules and Regulations
Conduct of Archers and Fighters
Javelin Technique
by Master Pavel Iosevitch
SECTION V -- SCOUTS
SCOUTING - An Introduction
Scout Authorization Procedure
Any warranted fighting (heavy) marshal who has received a Scout
Authorization number. To receive a number, you must contact the Deputy
Earl Marshal for Scouts to express your interest, have a current scout
authorization card, and have received the current authorization form
and other related paper work. Consider scouting like a weapons style.
You can't authorize someone in a style that you don't have. The
current Regional Scout Deputies listed in the Pale may also authorize
a scout, as can some previous deputies. For a current copy of who may
authorize scouts, send a S.A.S.E. to the Deputy Earl Marshal of Scouts
who maintains the list.
Just follow the requirements on the current Scout Authorization Form
and fill in the blanks. Check off that the scout knows:
Also check that the scout :
SCOUT RULES
Scout Helm Requirements (Level 1 Protection)
Scouts in a Combat Archery Environment - Introduction
The same person who can authorize a scout can authorize a scout
for a combat archery environment. The same scout authorization
number is used for both. You must contact the Deputy Earl
Marshal of Scouts to express your desire to be able to authorize
scouts for a combat archery environment. You MUST have a
current copy of the section involving combat archery from the
current Middle Kingdom Marshal's handbook.
First, go over the rules for scouts in a combat archery
environment and ensure that they know them. Also check that they
have read all the combat archery rules at least once and answer
any questions they may have.
(The following guidelines apply only if golf tube arrows are used.)
PART II -- FENCING
The following text (i.e., the rest of section V.C.) is the joint policy statement
on the procedures and protocol for treating injuries which occur in combat
areas. This policy is promulgated by both the Chirurgeon General and the
Marshal of the Society; it is also included in the Marshals'
Handbook.
It should always be remembered that when an injury occurs on the field, the
primary concern is getting to and assisting the injured party. The second
objective, which is no less important, is the safety of persons entering the
field to help and the well-being of anyone already on the field. (For example,
fighters standing around in armor in the sun could be subject to
heat problems.) The Marshals and Chirurgeons will work together to assist the
injured and promote the safety and well-being of all parties on the field.
PART III -- EQUESTRIAN
Under construction...
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