Thrown Weapons Royal Round
The Midrealm Thrown Weapons Royal Round was created to standardize the ranking of throwers in the Midrealm, similar in manner to archery. This Royal Round score involves the use of axe, knife and spear. All equipment and throwing line rules of the SCA and Midrealm apply.
For a weapon to score, it must be sticking in the target. If it falls out of the target before it is scored, it shall count as a miss. The thrower has the option to ask the marshal of the line to score a throw and retrieve at any time. If a weapon is cutting a line between two values, count the higher value. Axe and Knife use the axe and knife target pictured at left. Spear uses the pictured spear target (at lower left). On the pictured targets, Gold=5, Red=3 and Blue=1. The thrower may practice before beginning each end, but must declare when they are beginning. After an end has begun, it must be completed before a new end can begin. All scores must be witnessed by a thrown weapon marshal and one other person.
The axe portion of the RR consists of two ends of 6 throws each. One end of throws from 1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.
The knife portion of the RR consists of two ends of 6 throws each. One end of throws from 1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.
The spear portion of the RR consists of two ends of 6 throws each. Each end will be thrown from a minimum distance of 15 feet. If a foot touches the line or goes past, the throw will be counted as a miss. One end of throws will be thrown at the spear target with the stripes oriented vertically. The second end will consist of the target being placed with the stripes horizontal. There will be of 12 throws.
Submit scores to Elayne Thorne at email@example.com. Include the following information:
- SCA Name
- Knife scores at each rotation
- Axe scores at each rotation
- Spear scores at each orientation
- Total Score
For a more complete listing of the rules, download the PDF file below: