The Midrealm TW RR was created to standardize the ranking of throwers in the Midrealm, similar in manner to archery. This Royal Round score involves the use of axe, knife and spear. All equipment and throwing line rules of the SCA and Midrealm apply.

General Rules
For a weapon to score, it must be sticking in the target. If it falls out of the target before
it is scored, it shall count as a miss. The thrower has the option to ask the marshal of the line
to score a throw and retrieve at any time. If a weapon is cutting a line between two values, count the higher value.
Axe and Knife use the axe and knife target pictured above. Spear uses the above pictured spear target. On the above
pictured targets, Gold=5, Red=3 and Blue=1. The thrower may practice before beginning each end, but must
declare when they are beginning. After an end has begun, it must be completed before a new end can
begin. All scores must be witnessed by a thrown weapon marshal and one other person.
Axe
The axe portion of the RR consists of two ends of 6 throws each. One end of throws from
1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.
Knife
The knife portion of the RR consists of two ends of 6 throws each. One end of throws from
1 rotation, and 1 end of throws from 1-1/2 rotations, for a total of 12 throws.
Spear
The spear portion of the RR consists of two ends of 6 throws each. Each end will be thrown from a minimum
distance of 15 feet. If a foot touches the line or goes past, the throw will be counted as a miss. One end
of throws will be thrown at the spear target with the stripes oriented vertically. The second end will consist
of the target being placed with the stripes horizontal. There will be of 12 throws.
Scores
Submit scores to Elayne Thorne at tyngteacher@juno.com. Include the following
information:
For a more complete listing of the rules, download the PDF file below: