[Mid] What's real and what must never be (or something like that)

From: Avery Austringer <avery1415_at_sbcglobal.net>
Date: Thu 16 Jun 2005 04:55:56 PM EDT
Message-ID: <20050616205556.84510.qmail@web81605.mail.yahoo.com>

>But, they are and it's up to the parents to teach
>them the important things about life. Including
>what's real and what isn't on TV, in the movies and
>the GameBoy.....

Uh, I didn't say anything about the ability of
children to differentiate between reality and fantasy.
 (For the record, though, even that differentiation
requires a certain level of cognitive development,
teaching or no. And if you don't think Batman's real,
try using his likeness somewhere and the Time-Warner
legal department will let you know just how real he
is.)

What I said was that back in the day people were
freaked out about the fact that small children could
not differentiate between advertising and programming.
 Aparently little things like continuity, and plot
don't mean much to you when you still find a ball on a
stick that makes noise when you shake it endlessly
facinating.

Anyhow, now there are bits of programming that are
advertisements in and of themselves. Not just product
spotting but scenes in the show that aren't there to
drive the story, but, instead, are there to sell a
product. Small children can't tell the difference
between the ad and the show, you can't tell the
difference between the ad and the show, there is no
difference between the ad and the show.

Avery

From: Avery Austringer <avery1415@sbcglobal.net>
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Received on Thu Jun 16 16:56:46 2005

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