Siege Combat

Siege Marshal in Charge: Lord Diccon de Reinport

Official siege activity at Mugmort Melees will be limited to the main battlefield. In case of disputes, the Mugmort Melees Marshal in Charge will make the final call. Middle Kingdom siege rules will be used for governing all siege activities unless otherwise stated below.

For the battles in which siege will take place, please see the Battlefield Schedule.


There may be changes to scenarios, rules, and schedules; these will be posted at Marshals Point.

Combat Rules


All Siege Marshals must wear eye protection such as protective shatterproof eyewear or a helm. Siege Marshals should wear groin protection, a standard black marshal’s tabard, and should carry a marshal’s staff. If you are going to marshal in armor a marshal’s tabard over the armor and helmet with drape is required.

Siege Ammunition Damage

Blows from siege-class ammunition (1-pound rocks, 4-tennis-ball clusters, and 48-inch ballista bolts; all of which are colored yellow) will be judged fatal upon striking any legal target area and will kill through shields. If a hand weapon is hit by siege-class munitions the wielder is considered dead.

Siege munitions are considered spent upon striking a weapon, a fighter, the ground, or a battlefield structure. Only the first fighter hit is dead.

Pavises are destroyed by a single hit from siege engine ammunition. Combatants behind the pavise are not killed.

Small arms munitions (single tennis balls and tube-shafted combat archery arrows and bolts) fired from a siege engine will be treated as combat archery projectiles.

When a Hold is Called

All Holds will be general holds for siege engines unless a scenario specifically designates local holds for artillery.

An engine may not be loaded during a Hold and any missile must be removed from the engine until “Lay On!” is called. If a ballista is cranking the string back it must be safely returned to a non-cocked state. For engines that can stop the cranking at any point (such as with use of a ratchet) they are to stop once Hold is called and not resume until “Lay On!” has been called. The crew of an engine shall not fire its ammunition once a Hold has been called. Violations will result in both the engine and crews removal from the battle and possible disciplinary action.


All fighters are engaged with siege engines at all times during a battle no matter which way they are facing.

Direct fire weapons shall not be discharged against personnel at a range of less than 30 feet or in such a manner as to willfully allow the projectile to leave the Battle Area Proper or land in designated Unsafe Zones.

No engine will be discharged while any non-crew person is within a 5 foot range of moving parts. Larger safety zones may be designated where necessary.

Destroying Siege Engines and Structures

The proper way to destroy these weapons is to safely approach the engine or structure, lay your weapon on it, and declare “this weapon is destroyed”. This shall be done in a safe and deliberate manner, not in a rush while engaged with another opponent. Siege engine crews are to be treated as any other fighter on the field. If they are authorized for armored combat and have a secondary weapon, they may use it. If not, they may be killed as an unarmed or helpless opponent; if they yield, do not strike them.

Active combat should not take place within 5 feet of an active siege engine. If this situation arises, a hold should be called and the engine declared destroyed.

Siege engines will be destroyed by 3 hits from a ballista bolt, 3 hits from a 4-tennis-ball rock, or 1 hit from a 1-pound rock. Siege towers are only destroyed by 3 hits from a 1-pound rock.

Crew Requirements

Siege crews are classified as full contact combatants and therefore should be armored and prepared to take a reasonable hit and yield safely as per the SCA Marshal’s Handbook. Siege personnel may choose to leave the engine and fight if they wish. Remember, if the number of crewmembers at the engine goes below the minimum number required for that class machine, it may not be operated.

Crew members wishing to defend an engine may do so as long as all action takes place over 5 feet from the engine.

Anyone crewing an engine in combat situations must be an authorized siege engineer.

Siege Engine and Structure Inspection

What to Expect During Inspection

Engine Inspection

Preliminary inspection of the engine shall be made before any shots are fired. This inspection will be to check for structural integrity of the components of the engine. This structural inspection will be done according to the specifications published in the Society rules.

The operational demonstration phase of the inspection shall, at minimum, consist of 4 shots in a row without mechanical failure from the engine when configured for the maximum power it will use on the battlefield. These 4 shots shall deliver the ammunition between 40 and 80 yards (36.6 to 73.2 meters). The siege engine shall consistently deliver the ammunition in a reasonably straight and stable path downrange (curving due to cross wind is acceptable).

Static inspection for stability of the engine, mechanical observation of the framework and the mechanism shall be made after the firing.

The crews of direct fire engines should be willing to receive a shot from their engine at minimum range, while in armor, should it be requested.

Siege Tower and Other Structure Inspection

Inspection will include at a minimum; structural integrity, stability, condition of hardware, condition of any safety devices (barriers, walls, etc.). Inspection will ideally be made with a maximum load of armored combatants on board the siege structure. Inspection will include a demonstration of mobility if the structure is designed to be mobile. (Please refer to Society Siege rules for approved Structure Construction.)

If you are planning to bring a siege structure, make sure that the Siege MIC has a clue about it, so you do not bring it miles and miles and then find out it will not be allowed. I really don’t wish to cause hard feelings.

Ammunition Inspection

All ammunition must now abide by the half inch rule. They may not penetrate a face grill by more than a half inch. Ballista bolt fins must use pipe insulation or techniques that abide by this rule.

Your siege ammunition will be inspected when your siege engine is inspected.

All siege ammunition must be labeled with the owner’s name, group, and Kingdom in English on a printed label. If a group owns the ammunition, then you use the group’s name and Kingdom.